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This study was conducted to evaluate the effects of virtual reality glasses and smartphone game applications on preoperative anxiety in children who have day surgery. The study comprised of 60 children (20 children in a virtual reality glass game application group, 20 children in a smartphone game application group, and 20 children in a control group). The approval of the ethics committee, permissions from the institutions, and informed voluntary approval of the children's were obtained to conduct the research. The data of the research were collected through the Children's Perioperative Multidimensional Anxiety Scale (CPMAS), physiological parameters of children were measured before, after and 90 minutes after the operation, and salivary cortisol sample taken before surgery in all of groups. Children in smartphone game application groups played a game for 15 minutes on a smartphone before the surgical operation, and standard care was given to children. Children in virtual reality game application groups played a game for 15 minutes on virtual reality glasses before the surgical operation, and standard care was given to children. Before the surgical operation, standard care was given to children in control groups. The value of p<0.05 was accepted statistically significant in the data analyses.
This randomized controlled experimental study was conducted to evaluate the effects of virtual reality glasses and smartphone game applications on preoperative anxiety in children who have day surgery. The study was performed between the ages of 7-13 years children at a tertiary hospital. Age, gender, surgery type, previous hospitalization experience and having chronic disease criteria of the children in control group (n=20), smartphone game application (n=20) and virtual reality glass game application (n=20) groups. Data were collected with Descriptive Characteristics Form for Children and Families, Children's Perioperative Multidimensional Anxiety Scale (CPMAS). Before the surgical operation, the game with a smartphone and virtual reality glass was played to the intervention groups for 15 minutes. Physiological parameters of children were measured before, after and 90 minutes after the operation. In addition, CPMAS was applied to children in preoperative assessment (Time 1), on the day of the operation (Time 2) and one month postoperatively (Time 3). Data were analyzed with post-power analysis, descriptive statistics, Kruskal-Wallis and Friedman Tests. The value of p<0.05 was accepted statistically significant in the data analyses.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Virtual reality glass game application | Experimental |
| |
| Smartphone game application | Active Comparator |
| |
| Control group | No Intervention |
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Virtual reality | Device | The Virtual Reality Glass game application reduces anxiety by distracting attention..The virtual reality glass game was played to intervention group for 15 minutes before surgery. |
| Measure | Description | Time Frame |
|---|---|---|
| Children's Perioperative Multidimensional Anxiety Scale (CPMAS) Mean Score | According to the CPMAS, a score between 0-500 is obtained from the scale. A high score from the scale indicates a high level of perioperative anxiety. Change= in preoperative assessment (Time 1), on the day of the operation (Time 2) and one month postoperatively (Time 3). | An average of 45 days: In preoperative assessment (Time 1), on the day of the operation (Time 2) and one month postoperatively (Time 3). |
| Measure | Description | Time Frame |
|---|---|---|
| Physiological parameters | Heart Rate, Change= Half an hour before and, 45 minutes before the operation and 90 minutes after the operation. | One day: One day: Half an hour before and, 45 minutes before the operation and 90 minutes after the operation. |
| Physiological parameters |
| Measure | Description | Time Frame |
|---|---|---|
| Salivary cortisol | Serum biochemical parameters.The high level of salivary cortisol is interpreted as an increase in cortisol secretion. | One day: Half an hour before the operation |
Inclusion Criteria:
Exclusion Criteria:
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| Name | Affiliation | Role |
|---|---|---|
| Nuray Caner, Dr | TC Erciyes University | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Erciyes University | Kayseri | Melikgazi | Turkey (Türkiye) |
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| Smartphone | Device | The Smartphone game application reduces anxiety by distracting attention. Smartphone game was played to intervention group for 15 minutes before surgery. |
|
Oxygen saturation, Change= Half an hour before and, 45 minutes before the operation and 90 minutes after the operation. |
| One day: Half an hour before and, 45 minutes before the operation and 90 minutes after the operation. |
| Physiological parameters | Blood pressure, Change= Half an hour before and, 45 minutes before the operation and 90 minutes after the operation. | One day: One day: Half an hour before and, 45 minutes before the operation and 90 minutes after the operation. |