Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
This feasibility study evaluates acceptability and preliminary effectiveness of a digital health game as an intervention supporting tobacco-related health literacy in 10- to 13-year-old early adolescents. One third of the study participants will receive the health game, on third a web page with similar content and one third will act as a control group without intervention.
Not provided
Not provided
Not provided
Not provided
Not provided
| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Health game group | Experimental | Participants in this arm will receive the health game intervention including both 20 minutes guided training session at school and 2 weeks free usage of the health game during free time. |
|
| Web page group | Sham Comparator | Participants in this arm will receive the web page intervention including both 20 minutes guided training session at school and 2 weeks free usage of the web page during free time. |
|
| Group with no intervention | No Intervention | The participants in this arm will receive no intervention. |
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Health game | Behavioral | Health game intervention consists of 20 minutes guided training session with the health game at school and 2 weeks free usage of the health game via own smart phone or tablet computer during free time. The health game includes textual information about the consequences of tobacco use, but also visualized elements that aim at supporting understanding of the information, and motivation and ability to use the information in daily life situations. The visualized content is presented in a format of a game including tasks, rules, goals, rewards and opponents. There are also sound effects and background music included in the game. |
| Measure | Description | Time Frame |
|---|---|---|
| Change in anti-smoking self-efficacy | Assessed with Anti-smoking self-efficacy scale (ASSES) | At baseline and at 2 weeks |
| Measure | Description | Time Frame |
|---|---|---|
| Change in smoking outcome expectations | Assessed with Smoking Outcome Expectation scale (SOES) | At baseline and at 2 weeks |
| Change in attitudes towards tobacco use questionnaire scores | Assessed with a 4 point likert-scale questionnaire |
Not provided
Inclusion Criteria:
Exclusion Criteria:
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Primary schools (n=6) | Three Cities | Southwest Finland | Finland |
Not provided
| ID | Term |
|---|---|
| D006266 | Health Education |
| D012907 | Smoking |
| ID | Term |
|---|---|
| D000099060 | Adherence Interventions |
| D055118 | Medication Adherence |
| D010349 | Patient Compliance |
| D010342 | Patient Acceptance of Health Care |
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
|
| Web page | Behavioral | Web page intervention consists of 20 minutes guided training session with the web page at school and 2 weeks free usage of the web page via own smart phone or tablet computer during free time. The web page includes textual information about the consequences of tobacco use, but also visualized elements that aim at supporting understanding of the information, and motivation and ability to use the information in daily life situations. The visualized elements are presented with pictures and video clips. These visualized elements do NOT contain game elements (NO activating tasks, rules, goals, rewards or opponents). The video clips contain sound effects, but no background music. |
|
| At baseline and at 2 weeks |
| Change in tobacco use-related motives questionnaire scores | Assessed with a 4 point likert-scale questionnaire | At baseline and at 2 weeks |
| Actual use of the intervention | Actual use of the intervention is tracked with log files | During 2 weeks period |
| Self-assessed interest towards the intervention | Assessed with a 4 point likert-scale questionnaire | At 2 weeks |
| D000074822 | Treatment Adherence and Compliance |
| D015438 | Health Behavior |
| D001519 | Behavior |