Development of a Videogame Prototype Targeting Cigarette and Marijuana Smoking, and Tobacco Product Prevention Among Young Adolescents
Development of a Videogame Prototype Targeting Cigarette and Marijuana Smoking, and Tobacco Product Prevention Among Young Adolescents
The goal of this sub-study is to learn more about how an educational videogame can feasibly be implemented and disseminated in youth programs.
The specific aims of this sub-study are:
Specific Aim #1: Work with game development team to develop a web-based version of smokeSCREEN.
Specific Aim # 2: Build a pre-post survey into the smokeSCREEN game to anonymously collect survey information on players' perspectives, beliefs, behaviors around smoking.
Specific Aim # 3: Collaborate with youth programs to pilot test the implementation of the new web-based version of smokeSCREEN into youth programs.
Inclusion Criteria:
Exclusion Criteria: