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The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early adolescents (10-13 year olds). Half of the study participants will receive the game-intervention and half of the study participants will receive a commercially available sport and fitness application for running, cycling and every-day training.
The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early 10 to 13 years old adolescents. Participants allocated to the Health game intervention group will use a game called Movenator, during a four week intervention and participants allocated to the Sport and fitness-intervention group will use a commercially available Sport and fitness application for running, cycling and every-day training, during a four week intervention period.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Health game | Experimental | Health game intervention consists of 20 minutes guided training session with the mobile health game at school and 4 weeks free usage of the game via own smart phone during free time. Smart phones are tracking the actual physical activity (steps) of the participants via activity sensors and the tracked steps work as In-App Currency enabling the participants to play the game and proceed in it. |
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| Sport and fitness application | Sham Comparator | Sport and fitness application intervention consists of 20 minutes guided training session with the app at school and 4 weeks free usage of the app via own smart phone during free time. Sport and fitness application, when turned on, tracks the physical activity (running, cycling and every-day training) of the participant. |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Health game | Behavioral | Participants allocated to the Health game intervention group get to use the health game during the four week intervention period and participants are allowed to use it on their free time. |
| Measure | Description | Time Frame |
|---|---|---|
| Change in Physical activity behavior | Physical activity behavior is tracked with Actigraph wGT3X-BT accelerometer during one week period | at baseline during one week period and at 4 weeks during one week period |
| Measure | Description | Time Frame |
|---|---|---|
| Change in Physical activity self-efficacy | Measured with Physical Activity Self-Efficacy Scale (PASES), a 8-item 5-point Likert-scale. | At baseline and at 4 weeks |
| Actual use of the intervention |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Role | Phone | Extension | |
|---|---|---|---|---|
| Anni Pakarinen, MHSc | Contact | +358451213567 | anni.pakarinen@utu.fi |
| Name | Affiliation | Role |
|---|---|---|
| Anni Pakarinen, MHSc | University of Turku | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Primary schools (n=2) | Recruiting | Turku | Southwest Finland | Finland |
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| ID | Term |
|---|---|
| D009043 | Motor Activity |
| D015438 | Health Behavior |
| ID | Term |
|---|---|
| D001519 | Behavior |
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| Sport and fitness application | Behavioral | Participants allocated to the Sport and fitness application intervention group get to use the sport and fitness application during the four week intervention period and participants are allowed to use it on their free time. |
|
Actual use of the intervention is tracked with log files
| During the four week intervention |
| Usability of the intervention | Measured with System Usability Scale (SUS), a 10-item 5-point Likert-scale | At 4 weeks |