Tele-Rehabilitation Solutions With Innovative Cores of Extended Reality Based on Metaverse
Tele-Rehabilitation Solutions With Innovative Cores of Extended Reality Based on Metaverse
The main objective of the TERSICORE project is the development of a new advanced set of exergames in the Metaverse that can be used in all clinical and home rehabilitation devices to improve the cognitive therapy of neurological patients by exploiting the potential of social rehabilitation. Five specific exargames will be developed: a) Cooking therapy (Coordinating in a kitchen to complete a dish through shared activities); b) Escape Room (Exiting a simulated room by solving problems and logic puzzles); c) Nostalgia Bits (Sharing personal reminiscence narratives within simulated spaces); d) NeuroTeam (Mindfulness); and e) Truman Show Exploration of an urban space and role-playing.
All exargames will be validated on a small population of neurological patients according to cognitive profile.
Inclusion Criteria for patients:
Exclusion criteria for patients: