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| Name | Class |
|---|---|
| University of Bremen | OTHER |
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The aims of the present study were to:
Main results suggest that the serious games approach was positively received in terms of user experience and motivation to use, with the participants showing also improvements in functional abilities of the treated arm.
The objective of this pilot study was to assess the feasibility of using a therapeutic gaming system (REHAB@HOME), based on Kinect, to augment upper extremity neurorehabilitation services. A secondary objective was to provide preliminary evidence of clinical efficacy of the approach in increasing arm activity and health related quality of life of persons post stroke or with multiple sclerosis (MS).
A pilot single-blind randomized controlled trial was carried out in an inpatient and ambulatory care at a rehabilitation center. Twenty persons with multiple sclerosis (n=16) or chronic poststroke (n=4) receiving rehabilitation at the center, able to flex shoulder and elbow at least 45 degrees, participated in the study.
An intervention group received Serious Games-based upper extremity therapy for a total of 12 sessions (4-5 sessions, lasting 40 minutes, per week) and the control played the same amount of time with commercial exergames of the Wii. Both groups received their usual rehabilitation services as well as game playing.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Serious games | Experimental | The experimental group received Serious Games-based upper extremity therapy through Kinect |
|
| Exergames | Active Comparator | The control played the same amount of time with commercial exergames of the Wii |
|
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Serious games | Behavioral | Participants played serious games developed for Kinect in the the EU FP7 STREP Project REHAB@HOME N. 306113 |
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| Measure | Description | Time Frame |
|---|---|---|
| 9 Hole peg test | Testing pre and post intervention | 10 months |
| Box and Block test | Testing pre and post intervention | 10 months |
| Measure | Description | Time Frame |
|---|---|---|
| Short Form 12 | Testing pre and post intervention | 10 months |
| the EQ-5D visual analogue scale (EQ-VAS) | Testing pre and post intervention |
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Inclusion Criteria:
Exclusion Criteria:
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| ID | Term |
|---|---|
| D009103 | Multiple Sclerosis |
| D020521 | Stroke |
| ID | Term |
|---|---|
| D020278 | Demyelinating Autoimmune Diseases, CNS |
| D020274 | Autoimmune Diseases of the Nervous System |
| D009422 | Nervous System Diseases |
| D003711 | Demyelinating Diseases |
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| ID | Term |
|---|---|
| D000088544 | Exergaming |
| ID | Term |
|---|---|
| D015444 | Exercise |
| D009043 | Motor Activity |
| D009068 | Movement |
| D009142 | Musculoskeletal Physiological Phenomena |
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| Exergames | Behavioral | Participants played exergames existent in the Wii game console |
|
|
| 10 months |
| D001327 | Autoimmune Diseases |
| D007154 | Immune System Diseases |
| D002561 | Cerebrovascular Disorders |
| D001927 | Brain Diseases |
| D002493 | Central Nervous System Diseases |
| D014652 | Vascular Diseases |
| D002318 | Cardiovascular Diseases |
| D055687 |
| Musculoskeletal and Neural Physiological Phenomena |