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Serious games for rehabilitation are delivered through systems that are either customised or non-customised. Custom serious games allow for control of feedback, setting of game speed and difficulty, while non-custom games are less adaptable but provide attractive graphics and sounds. The study compared the activity intensity and user experience of persons after stroke while playing custom and non-custom virtual reality balance games that were both game- and self-paced.
Persons in chronic phase poststroke will play 12 games (6 self- and 6 game-paced games) over two sessions (in randomised order). Within each game-type, custom and non-custom games will be played in random order. All games will be played on a balance board, whereby each pair of a custom and non-custom game will require comparable movement directions of the center of pressure. The custom system will be compared to the non-custom system in terms of number of repetitions, movement amplitude, users' enjoyment, flow state, likeability and perception of exertion.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Self-paced first, non-custom first | Experimental | Order of interventions: self-paced non-custom games, self-paced custom games, game-paced non-custom games, game-paced custom games |
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| Self-paced first, custom first | Experimental | Order of interventions: self-paced custom games, self-paced non-custom games, game-paced custom games, game-paced non-custom games |
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| Game-paced first, non-custom first | Experimental | Order of interventions: game-paced non-custom games, gam-paced custom games, self-paced non-custom games, self-paced custom games |
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| Game-paced first, custom first | Experimental | Order of interventions: game-paced custom games, game-paced non-custom games, self-paced custom games, self-paced non-custom games |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Serious games | Behavioral | Custom games played using the Equio system, non-custom Wii Fit games played using the Nintendo Wii Balance Board |
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| Measure | Description | Time Frame |
|---|---|---|
| Number of repetitions | Number of pelvic displacements in medio-lateral direction extracted from video-recording using specialised software | On the day of the intervention during each game (anticipated duration: 5 minutes) |
| Amplitude | Amplitude of pelvic displacements in medio-lateral direction extracted from video-recording using specialised software | On the day of the intervention during each game (anticipated duration: 5 minutes) |
| Measure | Description | Time Frame |
|---|---|---|
| Users' enjoyment | Assessed using the Modified Physical Activity Enjoyment Scale (scale score expressed as percentage; higher scores mean a better outcome) | On the day of the intervention after each game (anticipated: every 5 minutes) |
| Flow state |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Affiliation | Role |
|---|---|---|
| Urška Puh, PT, PhD | University Rehabilitation Institute, Republic of Slovenia | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| University Rehabilitation Institute, Republic of Slovenia | Ljubljana | 1000 | Slovenia |
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| ID | Term |
|---|---|
| D020521 | Stroke |
| ID | Term |
|---|---|
| D002561 | Cerebrovascular Disorders |
| D001927 | Brain Diseases |
| D002493 | Central Nervous System Diseases |
| D009422 | Nervous System Diseases |
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Assessed using the Flow State Scale for Occupational Tasks (scale score range 14-98; higher scores mean a better outcome)
| On the day of the intervention after each game (anticipated: every 5 minutes) |
| Likeability | Rated on a scale from 1 (least liked) to 6 (most liked) | On the day of the intervention after each game (anticipated: every 5 minutes) |
| Perception of exertion | Assessed using the Borg's Scale (scale score range 6-20; higher scores mean a worse outcome) | On the day of the intervention after each game (anticipated: every 5 minutes) |
| D014652 | Vascular Diseases |
| D002318 | Cardiovascular Diseases |