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Persons post stroke executed stepping activities under four conditions: standard of care, interacting with: an off-the-shelf Microsoft-Kinect game, with a self-paced repeated custom video game and a game-paced random custom video game. Exercise intensity (neuromuscular and cardiovascular), enjoyment and perceived effort were measured during and after each condition.
Persons post stroke were first familiarized with the four exercise conditions and then instrumented with a metabolic system and heart rate sensor. They played the games in two counter balanced blocks: repeated (standard of care and self-paced repeated custom) and random (Microsoft-Kinect game and game-paced random custom). Games were played for 8.5 minutes with ten minutes of rest in between so they could return to physiological baseline. During exercise they reported exertion and at the end of teach exercise trial they completed an enjoyment questionnaire. At the end of the first block, participants removed the metabolic system's mask and were assessed for motor recovery. Performances were video taped. At the end of data collection preferences for the activities were ranked and participants answered open ended questions. Data for neuromuscular and cardiovascular intensity, enjoyment and perceived effort were reduced and analyzed using a Repeated Measures Analysis of Variance (RMANOVA) with the appropriate post-hoc corrections. Where possible clinically meaningful changes were calculated.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Single | Other | Participants exercised in two counter balanced blocks: repeated (standard of care and self-paced repeated custom game) and random (Kinect game and game-paced random custom game). Exercise bouts were for 8.5 minutes with ten minutes of rest in between so they could return to physiological baseline. Data were collected in a single session lasting two hours. |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Exercise | Behavioral | Participants performed stepping movements that were either cued by the investigator or interacted with a video game. There were three video game exercises that all involved stepping in either a repeated or a random pattern that was either self-paced or game paced. |
| Measure | Description | Time Frame |
|---|---|---|
| Neuromuscular intensity | movement repetitions (stepping and marching) measured through video tape measured continuously during each exercise bout | collected continuously during each of the four conditions. Collected in a single 2 hour session |
| Cardiovascular intensity (metabolic Units) | metabolic units measured continuously during each exercise bout | collected continuously during each of the four conditions. Collected in a single 2 hour session |
| Cardiovascular intensity (Percent of maximum heart rate) | the percent of the maximum heart rate | collected continuously during each of the four conditions. Collected in a single 2 hour session |
| Enjoyment | measured with the PACES questionnaire after each exercise bout | four times collected in a single 2 hour session (once at the completion of each the four conditions). |
| Borg Rate if Perceived Exertion Scale | Measures perception of effort on a scale of 6-20 | Collected three times (at the beginning, middle and end) of each of the four exercise bouts during a single two hour session |
| Measure | Description | Time Frame |
|---|---|---|
| Preference ranking | ranking exercise preference from highest (1) to lowest (4) | collected once at the end of the completed data collection of a 2 hour session |
| Fugl Meyer Motor Assessment Scale_ Lower Extremity Section |
| Measure | Description | Time Frame |
|---|---|---|
| Open ended questions | questions about preference and exertion and anything else the participants wants to share | collected once during a single 2 hour data collection session |
Inclusion Criteria:
Exclusion Criteria:
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| Name | Affiliation | Role |
|---|---|---|
| Judith Deutsch, PT, PhD | Rutgers University | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| School of Health Professions | Newark | New Jersey | 07011 | United States |
| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 23897906 | Result | Kafri M, Myslinski MJ, Gade VK, Deutsch JE. Energy expenditure and exercise intensity of interactive video gaming in individuals poststroke. Neurorehabil Neural Repair. 2014 Jan;28(1):56-65. doi: 10.1177/1545968313497100. Epub 2013 Jul 29. | |
| 25198864 | Result | Kafri M, Myslinski MJ, Gade VK, Deutsch JE. High metabolic cost and low energy expenditure for typical motor activities among individuals in the chronic phase after stroke. J Neurol Phys Ther. 2014 Oct;38(4):226-32. doi: 10.1097/NPT.0000000000000053. |
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All IPD that underlie the results of a publication will be available through the publishers repository. We
Data will be made available through the appropriate journal data sharing plan.
For systematic reviews or other secondary analyses.
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| Type | Includes Protocol | Includes SAP | Includes ICF | Document Label | Document Date | Document Uploaded Date | Document File Name |
|---|---|---|---|---|---|---|---|
| ICF | No | No | Yes | Informed Consent Form | Apr 21, 2019 | Apr 7, 2020 | ICF_000.pdf |
| Prot_SAP | Yes | Yes | No | Study Protocol and Statistical Analysis Plan | Apr 21, 2019 | Apr 7, 2020 | Prot_SAP_001.pdf |
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| ID | Term |
|---|---|
| D020521 | Stroke |
| D010300 | Parkinson Disease |
| ID | Term |
|---|---|
| D002561 | Cerebrovascular Disorders |
| D001927 | Brain Diseases |
| D002493 | Central Nervous System Diseases |
| D009422 | Nervous System Diseases |
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| ID | Term |
|---|---|
| D015444 | Exercise |
| ID | Term |
|---|---|
| D009043 | Motor Activity |
| D009068 | Movement |
| D009142 | Musculoskeletal Physiological Phenomena |
| D055687 | Musculoskeletal and Neural Physiological Phenomena |
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Repeated measures, counter-balanced
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Participants were told that the purpose of the study was to learn more about what type of exercise they liked. There was no indication that intensity was an outcome measure.
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measure of lower extremity motor recovery
| collected once during the single 2 hour data collection session |
| 33853608 | Derived | Deutsch JE, James-Palmer A, Damodaran H, Puh U. Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke. J Neuroeng Rehabil. 2021 Apr 14;18(1):63. doi: 10.1186/s12984-021-00850-2. |
| D014652 | Vascular Diseases |
| D002318 | Cardiovascular Diseases |
| D020734 | Parkinsonian Disorders |
| D001480 | Basal Ganglia Diseases |
| D009069 | Movement Disorders |
| D000080874 | Synucleinopathies |
| D019636 | Neurodegenerative Diseases |