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| Name | Class |
|---|---|
| Nanjing XR-Oasis Technology Co., Ltd. | UNKNOWN |
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Bipolar disorder is characterized by high morbidity, recurrence, disability, suicide and comorbidity rate which need novel, efficient, and safe treatment methods, and VR has demonstrate its efficacy in mental disease but not few focus on bipolar disorder. A prospective single center randomize clinical study therefore would be carried on to evaluate the efficacy of VR for Bipolar Disorder in China.
Bipolar disorder (BD) refers to a type of mood disorder that clinically manifests as both manic or hypomanic episodes and depressive episodes. Bipolar disorder is characterized by high morbidity, recurrence, disability, suicide and comorbidity rate. The first episode often occurs before age 20, with a lifetime morbidity rate ranging from 1.5% to 6.4% . Patients with bipolar disorder spend significantly more time experiencing depressive episodes than manic or mixed symptoms throughout their lives. At the same time, depressive episodes can cause severe psycho-social disabilities, imposing a heavy economic burden on their families and society .
Despite being the first-line recommended treatment for bipolar depression, pharmacotherapy still cannot fully meet the clinical needs. Some patients do not achieve clinical remission even after receiving adequate and full-course pharmacotherapy. Even if clinical remission is achieved, many patients still have residual symptoms, and those in the maintenance phase still face a high risk of relapse. Psychotherapy has been reported to have various benefits such as improving interpersonal communication skills, enhancing cohesion, and building social support systems, and it has been widely used in the treatment of depression. Although psychological intervention plays a crucial role in the treatment of bipolar depression, its application in reality is still limited. One important reason is the shortage of psychological treatment service resources.
The application of virtual reality (VR) technology in the treatment of mental illnesses has overcome the limitations of traditional psychotherapy techniques. It provides a safer, more controllable, and personalized treatment approach, enabling patients to experience environments and events more intuitively and vividly. This study aims to explore the clinical intervention effects of a mental disorder adjuvant treatment software developed by Nanjing XR-Oasis Technology Co., Ltd. on patients with bipolar disorder experiencing depressive episodes. The technology is based on the theoretical frameworks of cognitive behavioral therapy, interpersonal therapy, mental health education, and Naikan therapy, combined with VR technology.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| VR therapy | Experimental |
| |
| VR sham | Placebo Comparator |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| VR therapy | Device | Participants this group received additional VR therapy , with a total 20 sessions over a period of 4 weeks based on routine treatment. |
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| Measure | Description | Time Frame |
|---|---|---|
| Evolution of Depression | Changes in the total score of HAMD-17 at the end of the study compared to baseline | 1 month |
| Measure | Description | Time Frame |
|---|---|---|
| Early Response | A reduction of ≥20% in the total score of HAMD-17 at the end of the 2nd week of treatment compared to baseline | 2 weeks |
| Clinical Response | A reduction of ≥50% in the total score of HAMD-17 compared to baseline; specifically, sustained response is defined as a continuous reduction of ≥50% in the total score of HAMD-17 at the end of the 4th and 8th weeks of treatment compared to baseline |
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Inclusion Criteria:
Exclusion Criteria:
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| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Shanghai Mental Health Center | Recruiting | Shanghai | Shanghai Municipality | 200030 | China |
The prescription data will not be shared with the public. However, if the intervention is effective, the educational materials will be released to the public.
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| ID | Term |
|---|---|
| D001714 | Bipolar Disorder |
| ID | Term |
|---|---|
| D000068105 | Bipolar and Related Disorders |
| D019964 | Mood Disorders |
| D001523 | Mental Disorders |
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| VR sham | Device | Participants in this group received additional VR sham(health education videos,a total of 20 health education videos over a period of 4 weeks) under virtual reality conditions on the basis of routine treatment. |
|
| 2 months |
| Clinical Remission | A total score of HAMD-17 ≤7; particularly, complete remission is defined as a total score of HAMD-17 ≤7 at the end of both the 4th and 8th weeks of treatment | 2 months |
| Changes in the Clinical Global Impression Scale | Improvement (CGI-I) and Severity (CGI-S) scores compared to baseline | 2 months |
| Conversion to mania | Change of A Young Mania Rating Scale(YMRS) >13 before and after treatment, and 1 month follow-up | 2 months |
| Changes in Patient Satisfaction Scale | Changes in patients satisfaction scale before and after treatment, and 1 month follow-up | 2 months |
| Change in biological rhythms | Change in Biological Rhythms Interview of Assessment in Neuropsychiatry(BRAIN) Scale before and after treatment, and 1 month follow-up | 2 months |
| Change in Quality of life | Change in quality of life score before and after treatment, and 1 month follow-up | 2 months |
| Intervention Acceptability | Acceptability was assessed by questions, "Rate the VR storyline on a scale of 0 to 5". Acceptability was measured with total score of the scale | 2 months |
| Adverse Events | Change of Treatment Emergent Symptom Scale(TESS)before and after treatment, and 1 month follow-up | 2 months |