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| Name | Class |
|---|---|
| Seoul National University | OTHER |
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It has not been revealed which is more effective: an education program using virtual reality technology or a simulation education program using Sim-man.
In this study, the participants are new doctors who graduated from medical school and started working as interns at hospitals. The participants were divided into two groups. One group received a training program using virtual reality technology, and the other group received simulation training using Sim-man. The investigators would like to compare the increase in confidence and satisfaction before and after training.
After the classes and surveys are completed for each group, the participants will be able to receive other educational methods if they wish.
- The educational program was designed for participants to experience an emergency setting where a patient's oxygen saturation falls. The scenario starts with the decrease in the patient's oxygen saturation and the patient's condition could be changed according to the intern's management. The scenario includes various situations in which oxygen saturation could decrease, and the patient's condition changes depending on the expected responses of participants.
The scenario has been revised and supplemented through expert meetings.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Test group | Experimental | The test group wears an HMD (head-mounted display) and participates in a simulation program using VR. They experience both easy and difficult cases using VR. After the simulation session, a debriefing session will be provided. |
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| Control group | Active Comparator | The control group participates in simulation training using Sim-man, and the scenarios are the same in both the control and the test groups (easy cases and difficult cases). After the simulation session, a debriefing session will be provided. |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Educational Program using VR or simulator designed to improve medical intern's performance managing emergency situation | Other | Simulation program using VR or simulator that mimics patient's desaturation |
| Measure | Description | Time Frame |
|---|---|---|
| self-rated confidence for managing emergency situation | self-rated confidence survey (10-Likert scale) for managing emergency situation: "I am confident in managing desaturation patients" 1: strongly disagree, 10: strongly agree | 1 hour after education program |
| self-rated confidence for managing emergency situation | self-rated confidence survey (10-Likert scale) for managing emergency situation: "I am confident in managing desaturation patients" 1: strongly disagree, 10: strongly agree | 6 months after starting intern training |
| performance in managing emergency situation | Objective Structured Clinical Examination for physician's performance in managing emergency situation | 1 week after education program |
| Measure | Description | Time Frame |
|---|---|---|
| usability of Virtual Reality simulation program using User Experience Questionnaire Short | usability survey of Virtual Reality simulation program using User Experience Questionnaire Short (7-Likert Scale: 1= negative, 7= positive) | 1hour after education program |
| usability of Virtual Reality simulation program using Simulator Sickness Questionnaire |
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Inclusion Criteria:
Exclusion Criteria:
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| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 41855412 | Derived | Huh YJ, Kim JW, Yoon N, Jeong S, Kong HJ, Myung SJ. Immersive Virtual Reality Training to Improve Novice Physicians' Emergency Response Skills: Randomized Controlled Trial. JMIR Med Educ. 2026 Mar 19;12:e71455. doi: 10.2196/71455. |
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control group vs. test group, 1:1
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usability survey of Virtual Reality simulation program using Simulator Sickness Questionnaire (0:none, 1: slight, 2:moderate, 3:severe) |
| 1hour after education program |
| usability of Virtual Reality simulation program using System Usability Scale | usability survey of Virtual Reality simulation program using System Usability Scale (5-Likert Scale: 1=strongly disagree, 5=strongly agree) | 1hour after education program |