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This project aims to investigate (1) the efficacy of light therapy on internet gaming disorder (IGD); (2) the underlying neural mechanisms of such efficacy
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Light therapy | Experimental | about 30 individuals with internet gaming disorder will be randomly assigned to the light therapy group |
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| Light placebo | Placebo Comparator | about 30 individuals with internet gaming disorder will be randomly assigned to the light placebo group |
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| EABM training group | Other | about 30 individuals with internet gaming disorder will be randomly assigned to the EABM training group |
|
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Light therapy | Other | The light therapy will be administered by custom-made light boxes (LED) with adjustable brightness. The light intensity will be set at 5000 Lux. The intervention will consist of daily exposure for 30 minutes in the morning. The whole intervention includes 14 days. |
| Measure | Description | Time Frame |
|---|---|---|
| changes in IGD severity | The scores of IGD severity will be assessed with the internet addiction test for internet gaming disorder. | baseline , within one day after intervention, and 4-week after intervention |
| changes in weekly gaming time | weekly gaming time will be recorded by Software. | baseline and within 1 day after intervention |
| changes in withdrawal symptoms | The scores of withdrawal symptoms will be assessed with the mood and physical symptoms scale. | baseline and within 1 day after intervention |
| change of BOLD signals | Task-based fMRI and resting state fMRI. | baseline and within 1 day after intervention |
| changes in craving | Craving will be assessed using a Visual Analog Scale during a cue-reactivity task. | baseline and within 1 day after intervention |
| Measure | Description | Time Frame |
|---|---|---|
| changes in gaming-related compulsive behaviors | The scores of gaming-related compulsive behaviors will be assessed with the Yale-Brown Obsessive-Compulsive Scale modified for internet gaming disorder. | baseline and within 1 day after intervention |
| changes in gaming-related compulsive thoughts |
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Inclusion Criteria:
Exclusion Criteria:
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| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| South China Normal University | Guangzhou | Guangdong | 510000 | China | ||
| Jinan University |
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| ID | Term |
|---|---|
| D000082424 | Internet Addiction Disorder |
| ID | Term |
|---|---|
| D000088942 | Technology Addiction |
| D016739 | Behavior, Addictive |
| D003192 | Compulsive Behavior |
| D007175 | Impulsive Behavior |
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| ID | Term |
|---|---|
| D010789 | Phototherapy |
| ID | Term |
|---|---|
| D013812 | Therapeutics |
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|
| Light placebo therapy | Other | The light placebo intervention will be administered by custom-made light boxes (LED) with adjustable brightness. The light intensity will be set at less than 200 Lux. The intervention will consist of daily exposure for 30 minutes in the morning. The whole intervention includes 14 days. |
|
| Emotion Bias Modification Training | Other | The training aims at associating gaming pictures with negative words and pictures of healthy activities with positive words. Gaming pictures are always presented with a pair of negative words. Pictures of healthy activities are always presented with a pair of positive words. Each picture is presented with a fixed pair of words. Participants will be instructed to select one word to get the most monetary reward. Specifically, selecting a fixed word of the word-pair will be associated with a high probability (eighty percent) of getting a monetary reward and a low probability (twenty percent) of no reward, and probabilities will be reversed for the other word. Each training run will comprise 100 gaming picture trials and 100 healthy-activity picture trials, presented in a pseudo-randomized order. Participants will receive two training runs every day. The whole training includes 14 days. |
|
The scores of gaming-related compulsive thoughts will be assessed with the Yale-Brown Obsessive-Compulsive Scale modified for internet gaming disorder. |
| baseline and within 1 day after intervention |
| changes in the quality and patterns of sleep | The scores of the quality and patterns of sleep will be assessed with the Pittsburgh Sleep Quality Index (PSQI). | baseline and within 1 day after intervention |
| changes in the severity of depression | The scores of the severity of depression will be assessed with the Beck Depression Inventory(BDI) | baseline and within 1 day after intervention |
| changes in the severity of anxiety | The scores of the severity of anxiety will be assessed with the Beck Anxiety Inventory (BAI) | baseline and within 1 day after intervention |
| changes in the severity of two emotion regulation strategies, cognitive reappraisal and expressive suppression | The scores of emotion regulation strategies will be assessed with the Emotion Regulation Questionnaire (ERQ) | baseline and within 1 day after intervention |
| Guangdong |
| Guangzhou |
| 510000 |
| China |
| D001519 |
| Behavior |