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| Name | Class |
|---|---|
| Duke University | OTHER |
| Wal-Mart Foundation | UNKNOWN |
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The overall objective of this research is to evaluate the impact of gamification on the diet quality of food choices made by American adults in an online grocery shopping experiment. Participants will shop for 12 food items from a grocery shopping list determined by the research team in a simulated online grocery store designed for this experiment. Each product has a nutritional quality score based on the Guiding Stars algorithm. The experiment tests the gamification of the nutritional quality score. Participants exposed to gamification see one to five crowns illustrating the nutritional quality of the food and a scoreboard indicating the total number of crowns from foods in the participant's shopping basket. Participants will be assigned to experimental conditions of gamification (game or no game) and a fictitious budget ($30 or $50). The investigators will test if the game and the budget affect the dietary quality of their final shopping baskets. The experiment is a 2x2 experimental design. The investigators hypothesize that the presence of gamification will change the dietary quality of participants' final shopping baskets. The investigators hypothesize that a higher budget will change the dietary quality of the final shopping basket. The investigators also hypothesize that the game and higher budget together will change the dietary quality of the final shopping basket.
Participants will be assigned to one of four experimental conditions:
Variables:
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Low budget; no game | Sham Comparator | Participants will be asked to shop for 12 list items in the simulated grocery store without game elements (crowns and scoreboards) displayed. They will be given a low budget of $30. |
|
| High budget; no game | Active Comparator | Participants will be asked to shop for 12 list items in the simulated grocery store without game elements (crowns and scoreboards) displayed. They will be given a high budget of $50. |
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| Low budget; game | Active Comparator | Participants will be asked to shop for 12 list items in the simulated grocery store with game elements (crowns and scoreboards) displayed. They will be given a low budget of $30. |
|
| High budget; game | Active Comparator | Participants will be asked to shop for 12 list items in the simulated grocery store with game elements (crowns and scoreboards) displayed. They will be given a high budget of $50. |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Simulated grocery shopping exercise | Behavioral | Participants will click a link and simulate an online grocery shopping experience by selecting items for 12 grocery categories. |
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| Measure | Description | Time Frame |
|---|---|---|
| Total number of crowns | Sum of number of crowns of foods included in the final shopping basket for each participant | One hour |
| Measure | Description | Time Frame |
|---|---|---|
| Number of crowns | Number of crowns for foods included in final shopping basket for each list item separately | One hour |
| Measure | Description | Time Frame |
|---|---|---|
| Total Guiding Stars points | Sum of Guiding Stars points from foods included in the final shopping basket for each participant | One hour |
| Guiding Stars points | Number of Guiding Stars points for foods included in final shopping basket for each list item separately |
The investigators will exclude from the analysis:
Inclusion criteria:
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| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Tufts University | Boston | Massachusetts | 02111 | United States |
| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 37269883 | Derived | Braga BC, Cash SB, Sarson K, Chang R, Mosca A, Wilson NLW. The gamification of nutrition labels to encourage healthier food selection in online grocery shopping: A randomized controlled trial. Appetite. 2023 Sep 1;188:106610. doi: 10.1016/j.appet.2023.106610. Epub 2023 Jun 2. |
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Deidentified individual participant data collected in this experiment will be shared upon reasonable request.
Beginning 9 months and ending 36 months following article publication, or as required by a condition of awards and agreements supporting the research.
Data will be available upon reasonable request. Proposals may be submitted up to 36 months of article publication. After 36 months, the data will be available at Tufts University data warehouse but without investigator support other than deposited metadata.
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| ID | Term |
|---|---|
| D005518 | Food Preferences |
| D005247 | Feeding Behavior |
| ID | Term |
|---|---|
| D001519 | Behavior |
| D001522 | Behavior, Animal |
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| One hour |