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The purpose of this study is to design prospective experiments before and after the test. The purpose is to explore whether short-term interactive video games can improve the motivation, interpersonal interaction, and physical and mental health of patients with mental illness in community rehabilitation homes. Samples of mentally ill patients from community rehabilitation homes (full-day rehabilitation institutions) in the northern region were collected using a structured questionnaire for the recipients, as follows:
The purpose of this study is to design prospective experiments before and after the test. The purpose is to explore whether short-term interactive video games can improve the motivation, interpersonal interaction, and physical and mental health of patients with mental illness in community rehabilitation homes. Samples of mentally ill patients from community rehabilitation homes (full-day rehabilitation institutions) in the northern region were collected using a structured questionnaire for the recipients, as follows:
Primary Outcome Measure:
The changes of quality of life (WHOQOL-BREF: WHO Quality of Life: Brief form) After Short-term Interactive Video Games the changes of quality of life. This is a 28-items quality of life measurement to assess patient's quality of life.
[Time Frame: 5 Weeks]
Secondary Outcome Measures:
Body Mass Index Measuring height and weight [Time Frame: 5 Weeks]
Waist-hip ratio Measuring the ratio of waist to hip [Time Frame: 5 Weeks]
10-m walking time at comfortable Measuring the 10-m walking time at comfortable [Time Frame: 5 Weeks]
10-m walking time at maximum Measuring the 10-m walking time at maximum [Time Frame: 5 Weeks]
Get Up and Go test Measuring the Get Up and Go test [Time Frame: 5 Weeks]
5 times sit-to-stand test Measuring the 5 times sit-to-stand test [Time Frame: 5 Weeks]
Hierarchy of the Care Required This is a 18-item questionnaire to assess the patient's ADL and IADL as well as daily function.
[Time Frame: 5 Weeks]
CHQ-12 (Chinese Health Questionnaire) This is a 12-item scale to assess the patient's life stress indicating anxiety and depression symptoms.
[Time Frame: 5 Weeks]
Short FES-I (Chinese version of the Falls Efficacy Scale ) This is a 7-item scale to assess patient's vulnerability to fall. [Time Frame: 5 Weeks]
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Short-term Interactive Video Games | Other | Short-term video games will be applied to patients with mental illness who are staying in communities. Games will be applied in a group-activity format with 8 to 12 patients in each session. The interventions will be conducted at a two sessions per week for a 3-week long period. There are 3 time points for data collection, including 2-weeks before the intervention, the week before the intervention, and the week after the intervention. Each patient will be his/her own controlled comparison. |
|
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Short-term Interactive Video Games | Other |
|
| Measure | Description | Time Frame |
|---|---|---|
| The changes of quality of life (WHOQOL-BREF: WHO Quality of Life: Brief form) | After Short-term Interactive Video Games the changes of quality of life. This is a 28-items quality of life measurement to assess patient's quality of life. | 5 Weeks |
| Measure | Description | Time Frame |
|---|---|---|
| Body Mass Index | Measuring height and weight | 5 Weeks |
| Waist-hip ratio | Measuring the ratio of waist to hip | 5 Weeks |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Role | Phone | Extension | |
|---|---|---|---|---|
| Chang Jung-Chen, PhD | Contact | (02)223123456 | 88905 | jungchenchang@ntu.edu.tw |
| Hsu Fang-Chi, University | Contact | (02)223123456 | 88905 | r06426011@ntu.edu.tw |
| Name | Affiliation | Role |
|---|---|---|
| Chang Jung-Chen, PhD | National Taiwan University College of Medicine | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| National Taiwan University Hospital | Recruiting | Taipei | Taiwan |
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| 10-m walking time at comfortable | Measuring the 10-m walking time at comfortable | 5 Weeks |
| 10-m walking time at maximum | Measuring the 10-m walking time at maximum | 5 Weeks |
| Get Up and Go test | Measuring the Get Up and Go test | 5 Weeks |
| 5 times sit-to-stand test | Measuring the 5 times sit-to-stand test | 5 Weeks |
| Hierarchy of the Care Required | This is a 18-item questionnaire to assess the patient's ADL and IADL as well as daily function. | 5 Weeks |
| CHQ-12 (Chinese Health Questionnaire) | This is a 12-item scale to assess the patient's life stress indicating anxiety and depression symptoms. | 5 Weeks |
| Short FES-I (Chinese version of the Falls Efficacy Scale ) | This is a 7-item scale to assess patient's vulnerability to fall. | 5 Weeks |