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The overall aim of this experimental study is to apply the new paradigm of substance addiction intervention to the study of Internet gaming disorder(IGD) subjects' intervention.
This study is based on the retrieval-extinction paradigm.As with the efficacy, the experiment aims to test the effect of the retrieval-extinction paradigm on game craving and behave of IGD subjects, so as to provide an empirical basis for the development of effective intervention means of Internet gaming disorder.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| gaming-related retrieval-extinction | Experimental | about 30 individuals with IGD will be randomly assigned to the R-E training group |
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| nongaming-related retrieval-extinction | Other | about another 30 individuals with IGD will be randomly assigned to the NR-E training group |
|
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| gaming-related retrieval-extinction | Behavioral | During one training session,participants will first view a 5-min retrieval video containing gaming content and then, 10 minutes later, receive 1-hour of extinction training in which they will be administered four sequences of video, picture and in vivo gaming cues. The whole training includes 2 training sessions. Participants will receive one training session once a day for two consectutive days. |
| Measure | Description | Time Frame |
|---|---|---|
| Mean Change in gaming craving at cue-reactivity task between the two test sessions | Participants were asked to passively watch three kinds of videos and rate their craving immediately after each video clip using 10-point visual analog scales.The task assesses the severity of cue-induced craving for Internet gaming, with high scores indicating great cue-induced craving. | baseline , one day after training |
| Measure | Description | Time Frame |
|---|---|---|
| Mean Change in gaming Craving | The Brief Questionnaire of gaming Urges questionnaire is a 10-item gaming urge questionnaire with scores ranging from 0 to 10 to assess gaming craving. The questionnaire assesses the severity of craving for Internet gaming behavior, with high scores indicating great craving. | The questionnaire is given to participants to record their gaming craving at baseline、after the first day of training、after the second day of training、one day after training、1 week and 1 month after tranning respectively |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Role | Phone | Extension | |
|---|---|---|---|---|
| Ziliang Wang, Master | Contact | +8618395949625 | wangziliang201@163.com | |
| jintao Zhang, phD | Contact | +8610 58800728 | zhangjintao@bnu.edu.cn |
| Name | Affiliation | Role |
|---|---|---|
| jintao Zhang, phD | Beijing Normal University | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University | Recruiting | Beijing | Beijing Municipality | 100875 | China |
| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 22499948 | Background | Xue YX, Luo YX, Wu P, Shi HS, Xue LF, Chen C, Zhu WL, Ding ZB, Bao YP, Shi J, Epstein DH, Shaham Y, Lu L. A memory retrieval-extinction procedure to prevent drug craving and relapse. Science. 2012 Apr 13;336(6078):241-5. doi: 10.1126/science.1215070. |
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we will share individual participant data when required
1 year after the publication of related paper , for 3 years
By contacting the principal investigator. Email : zhangjintao@bnu.edu.cn
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| ID | Term |
|---|---|
| D000082424 | Internet Addiction Disorder |
| ID | Term |
|---|---|
| D000088942 | Technology Addiction |
| D016739 | Behavior, Addictive |
| D003192 | Compulsive Behavior |
| D007175 | Impulsive Behavior |
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| nongaming-related retrieval-extinction | Behavioral | During one session,participants will first view a 5-min neutral video and then, 10 minutes later, receive 1-hour of extinction training in which they will be administered four sequences of video, picture and in vivo gaming cues. The whole procedure includes 2 sessions. Participants will receive one session once a day for two consectutive days. |
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| Mean Change in gaming time at baseline、1-Week and 1-month Follow-Up | At the baseline、end of the first week and month test session, participants will receive a diary in which to record the gaming time after the 1-week and 1-month follow-up period. | A diary is given to participants to record their gaming time at baseline、 1-week and 1-month |
| D001519 |
| Behavior |