Motivational High Intensity Training Through a Cutting-edge Gaming Platform. A Randomised, Controlled Trial
Motivational High Intensity Training Through a Cutting-edge Gaming Platform. A Randomised, Controlled Trial
The purpose of this project is to assess if playing a newly developed videogame that require physical activity (e.g. exergame) can lead to health benefits. The project will include 50 adult participants that are not particularly physically active. They will be randomized into two groups where one group will be given free access to the exergame for 6 months. The physical fitness (maximal oxygen consumption), blood markers of cardiometabolic health and body composition of the subjects will be tested before, mid-ways and after the intervention period. Also, the participants gaming frequency will be registered throughout the 6-month period. Aim of this study is to investigate if access to this game can provide health benefits for individuals who are not motivated to take part in regular physical activity.
Inclusion Criteria:
Exclusion Criteria: