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Cell therapy (CT), including hematopoietic stem cell transplantation (HSCT) and advanced CAR T-cell therapies, is used for the treatment of oncohematological and other diseases. HSCT is associated with treatment-related toxicities, including fatigue, muscle weakness, and reduced functional capacity due to intensive conditioning chemotherapy, immunosuppressive treatments, corticosteroids, and complications such as infections or graft-versus-host disease. Emotional symptoms, including anxiety, depression, fear, and frustration, also affect patients' recovery and ability to regain functional independence. Evidence indicates that exercise interventions improve emotional well-being, fatigue, quality of life, physical function, cardiovascular fitness, and muscle mass in patients with hematological malignancies and HSCT recipients.
Virtual reality (VR) has emerged as an innovative tool in rehabilitation, supporting patient motivation, exercise guidance, and monitoring. Immersive virtual reality (IVR), through head-mounted displays and multisensory environments, enhances the sense of presence and engagement. Studies suggest that IVR-based exercise programs are feasible, improving functional abilities, quality of life, satisfaction, and adherence.
Since 2017, a Therapeutic Exercise program for patients admitted for HSCT has been implemented at Álvaro Cunqueiro Hospital (Vigo) through collaboration between the Physiotherapy Unit and the Hematology Department. Before admission, patients undergo a physical assessment, receive an individualized exercise plan, education, and a therapeutic exercise guide. Based on clinical experience, the team hypothesizes that integrating IVR into therapeutic exercise may improve motivation, adherence, and emotional well-being during hospitalization.
Cell therapy patients, including hematopoietic stem cell transplantation (HSCT) and chimeric antigen receptor T-cell (CAR-T) therapy recipients, frequently experience significant physical and emotional impairments during hospitalization. Treatment-related factors such as intensive chemotherapy conditioning, immunosuppressive therapies, corticosteroid exposure, infections, and other complications may contribute to fatigue, reduced muscle strength, decreased functional capacity, anxiety, depression, and impaired quality of life.
Therapeutic exercise has demonstrated benefits in patients with hematological malignancies and HSCT recipients, improving physical function, fatigue, emotional symptoms, quality of life, and overall health status. However, maintaining motivation and adherence to exercise programs during prolonged hospital stays remains challenging.
Immersive virtual reality (IVR) has been increasingly investigated as a tool to enhance rehabilitation strategies. Through head-mounted displays and interactive virtual environments, IVR provides an immersive and engaging experience that may improve patient motivation, exercise participation, and emotional well-being. Previous studies have shown that IVR-based exercise interventions are feasible and may promote adherence and satisfaction in different clinical populations.
At Álvaro Cunqueiro Hospital (Vigo, Spain), a Therapeutic Exercise Program for patients undergoing hematopoietic stem cell transplantation has been implemented since 2017 through collaboration between the Physiotherapy Unit and the Hematology Department. This program includes pre-admission physical assessment, individualized exercise prescription, patient education, and monitoring during hospitalization.
This clinical trial aims to evaluate whether the addition of an immersive virtual reality intervention to a therapeutic exercise program improves adherence, feasibility, physical performance, emotional status, quality of life, and patient experience during hospitalization in patients receiving cellular therapy.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Intervention with IVR | Experimental | The immersive virtual environment will be recreated using the Oculus Quest 3 system, distributed by Meta Platforms. This system is self-contained and requires only a virtual reality headset (HMD), two controllers, a Wi-Fi network, and some additional equipment. In each room, appropriate play areas will be defined based on the equipment, the software used, and the patient's health status at any given time. The virtual program will be structured progressively in terms of difficulty and complexity. |
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| Control | Active Comparator | Upon admission, the physiotherapist designs an exercise program tailored to the patient's condition, which includes:
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Intervention with IVR | Device | The RVI intervention program will consist of the following phases:
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| Measure | Description | Time Frame |
|---|---|---|
| Timed Up and Go (TUG) Test Time | The time (in seconds) required to stand up from a chair, walk 3 meters, turn around, walk back, and sit down. Lower values indicate better functional mobility. | Baseline (Day of admission) and Follow-up (3 months ± 2 weeks) |
| Five Times Sit-to-Stand (5xSTS) Test Time | The time (in seconds) required for a participant to rise from a standard chair and sit down five consecutive times as quickly as possible without using the upper limbs for assistance. Lower values indicate better lower-extremity muscle strength and functional performance. | Baseline (Day of admission) and Follow-up (3 months ± 2 weeks) |
| Handgrip Strength | andgrip strength is assessed using a handheld dynamometer. Participants perform a maximal voluntary isometric grip contraction according to standardized testing procedures. The highest value recorded is expressed in kilograms (kg). Higher values indicate greater muscle strength. | Baseline (Day of admission) and Follow-up (3 months ± 2 weeks) |
| Two-Minute Step Test (2MST) Step Count | Participants march in place for 2 minutes, raising each knee to a predetermined height midway between the patella and iliac crest. The outcome is the total number of times the right knee reaches the target height during the test, expressed as the number of steps. Higher values indicate better aerobic endurance and functional capacity. | Baseline (Day of admission) and Follow-up (3 months ± 2 weeks) |
| Number of Scheduled Exercise Sessions | The total number of scheduled exercise sessions completed by each participant during hospitalization. Higher values indicate greater adherence to the exercise intervention. | During hospitalization (from day 1 to hospital discharge, 28 days ± 2 weeks) |
| Measure | Description | Time Frame |
|---|---|---|
| Sex | Participant sex recorded at baseline and categorized as male or female. | Baseline (Day of admission) |
| Age | Age of the participant at study enrollment, measured in years. |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Role | Phone | Extension | |
|---|---|---|---|---|
| Carmen Albo López, MD | Contact | 986 217 832 | carmen.albo.lopez@sergas.es |
| Name | Affiliation | Role |
|---|---|---|
| Carmen Albo López, MD | Galicia Sur Health Research Institute | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Hospital Álvaro Cunqueiro (Vigo) | Vigo | Pontevedra | 36312 | Spain |
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Randomized, controlled, longitudinal, prospective, open-label clinical trial with two parallel groups, evaluating a non-pharmacological intervention based on immersive virtual reality as support for therapeutic physical exercise in hospitalized patients undergoing cell therapy.
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The evaluation of functional outcomes will be carried out by evaluators blinded to the assignment.
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| Control | Other | Intervention based on the standard treatment program of activities of routine clinical practice: Breathing exercises, resistance exercises with and without weights and aerobic exercises. |
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| Number of Clinically Feasible Exercise Sessions | The total number of exercise sessions considered feasible according to the participant's clinical condition during hospitalization, recorded as the number of sessions. | During hospitalization (from day 1 to hospital discharge, 28 days ± 2 weeks) |
| Number of Completed Exercise Sessions | The total number of clinically feasible exercise sessions that were completed by the participant during hospitalization, recorded as the number of sessions. | During hospitalization (from day 1 to hospital discharge, 28 days ± 2 weeks) |
| Percentage of Completed Clinically Feasible Exercise Sessions | The percentage of clinically feasible exercise sessions that were completed during hospitalization, calculated as: (completed feasible sessions / clinically feasible sessions) × 100. Higher values indicate greater compliance with the sessions considered feasible. | During hospitalization (from day 1 to hospital discharge, 28 days ± 2 weeks) |
| Exercise Session Duration | Duration of each completed exercise session, measured in minutes. Higher values indicate longer exercise exposure per session. | During hospitalization (from day 1 to hospital discharge, 28 days ± 2 weeks) |
| Exercise Adherence | Adherence to the exercise intervention, calculated as the percentage of completed exercise sessions relative to the number of scheduled exercise sessions: (completed sessions / scheduled sessions) × 100. Higher values indicate greater adherence to the intervention. | During hospitalization (from day 1 to hospital discharge, 28 days ± 2 weeks) |
| Baseline (Day of admission) |
| Type of Hematopoietic Therapy | Type of hematological treatment received, categorized as autologous hematopoietic stem cell transplantation, allogeneic hematopoietic stem cell transplantation, or chimeric antigen receptor T-cell (CAR-T) therapy. | Baseline (Day of admission) |
| Hematological Diagnosis | Primary hematological diagnosis recorded at baseline and classified according to diagnostic category. | Baseline (Day of admission) |
| Body Mass Index (BMI) | Body mass index calculated as weight in kilograms divided by height in meters squared (kg/m²). Higher values indicate greater body mass relative to height. | Baseline (Day of admission) |
| Anxiety Score (HADS-A) | Anxiety symptoms assessed using the Hospital Anxiety and Depression Scale-Anxiety subscale (HADS-A). Scores range from 0 to 21, with higher scores indicating greater anxiety symptoms. | Baseline (Day of admission), hospitalization (from day 1 to hospital discharge, 28 days ± 2 weeks) and Follow-up (3 months ± 2 weeks) |
| Depression Score (HADS-D) | Depressive symptoms assessed using the Hospital Anxiety and Depression Scale-Depression subscale (HADS-D). Scores range from 0 to 21, with higher scores indicating greater depressive symptoms. | Baseline (Day of admission), hospitalization (from day 1 to hospital discharge, 28 days ± 2 weeks) and Follow-up (3 months ± 2 weeks) |
| Quality of Life (EORTC QLQ-C30) | Health-related quality of life assessed using the EORTC QLQ-C30 questionnaire. Scores are transformed to a 0-100 scale according to EORTC scoring procedures. Higher scores on the global health status and functional scales indicate better quality of life, whereas higher scores on symptom scales indicate greater symptom burden. | Baseline (Day of admission), hospitalization (from day 1 to hospital discharge, 28 days ± 2 weeks) and Follow-up (3 months ± 2 weeks) |
| Quality of Life (FACT-BMT) | Quality of life related to bone marrow transplantation assessed using the Functional Assessment of Cancer Therapy-Bone Marrow Transplantation (FACT-BMT) questionnaire. Higher scores indicate better quality of life and well-being. | Baseline (Day of admission), hospitalization (from day 1 to hospital discharge, 28 days ± 2 weeks) and Follow-up (3 months ± 2 weeks) |
| Pain Intensity (Visual Analog Scale, VAS) | Pain intensity assessed using the Visual Analog Scale (VAS). Participants rate their perceived pain on a scale from 0 to 10, where 0 indicates no pain and 10 indicates the worst imaginable pain. | During hospitalization (from day 1 to hospital discharge, 28 days ± 2 weeks) |
| Analgesic Treatment Level | Type of analgesic treatment prescribed according to the analgesic ladder classification: Level I (non-opioid analgesics), Level II (weak opioids), Level III (strong opioids), and Level IV (advanced analgesic interventions). | During hospitalization (from day 1 to hospital discharge, 28 days ± 2 weeks) |
| Simulator Sickness Questionnaire (SSQ) Score | Simulator sickness symptoms assessed using the Simulator Sickness Questionnaire (SSQ). The total score ranges from 0 to 48, with higher scores indicating greater severity of simulator sickness symptoms. | During intervention, Intermediate assessment and hospital discharge (from day 1 to hospital discharge, 28 days±2 weeks) |
| Game Experience Questionnaire (GEQ) Score | User experience during the game-based intervention assessed using the Game Experience Questionnaire (GEQ). The questionnaire evaluates four dimensions: Positive Experiences (mean score of items 1, 5, 7, 8, 12, and 16), Negative Experiences (mean score of items 2, 4, 6, 11, 14, and 15), Fatigue (mean score of items 10 and 13), and Return to Reality (mean score of items 3, 9, and 17). Each subscale is scored from 0 to 4, with higher scores indicating greater intensity of the corresponding experience. | Intermediate assessment and hospital discharge (from day 1 to hospital discharge, 28 days±2 weeks) |
| Satisfaction with the Immersive Virtual Reality (IVR) Intervention | Participant satisfaction with the immersive virtual reality (IVR) intervention assessed using an ad hoc satisfaction questionnaire. The questionnaire evaluates overall experience, perceived positive and negative aspects, willingness to repeat the intervention, recommendation of the intervention to others, and perceived usefulness of the intervention. Responses include qualitative feedback and categorical responses (yes/no). Higher satisfaction is indicated by positive responses regarding the experience, willingness to repeat, recommendation, and perceived usefulness. | Intermediate assessment and hospital discharge (from day 1 to hospital discharge, 28 days±2 weeks) |
| Characteristics of Adverse Events | Characteristics of adverse events occurring during the intervention, including type of event (exercise-related, immersive virtual reality [IVR]-related, or other), severity (mild, moderate, or severe), and causal relationship with the intervention (not related, possibly related, or probably related). | During the intervention (from day 1 to hospital discharge, 28 days±2 weeks) |
| Perceived Exertion (Modified Borg Scale) | Perceived exertion during exercise sessions assessed using the Modified Borg Rating of Perceived Exertion Scale. Scores range from 1 to 10, with higher scores indicating greater perceived effort during exercise. | After each exercise session (from day 1 to hospital discharge, 28 days±2 weeks) |
| Exercise Adherence During Follow-up | Adherence to the prescribed exercise program during the 3-month follow-up period. Adherence is calculated based on frequency adherence (FA = completed exercise sessions / prescribed exercise sessions × 100), duration adherence (DA = completed average session duration / prescribed session duration × 100), and global adherence (GA = [FA + DA] / 2). Adherence is categorized as low (<50%), moderate (51-79%), or high (≥80%). | Follow-up (3 months ± 2 weeks) |
| Exercise Program Dropout Rate | Proportion of participants who discontinued the exercise program during the 3-month follow-up period. Dropout rate is calculated as: (number of initiated but not completed sessions / total prescribed sessions) × 100. | Follow-up (3 months ± 2 weeks) |
| ID | Term |
|---|---|
| D006402 | Hematologic Diseases |
| ID | Term |
|---|---|
| D006425 | Hemic and Lymphatic Diseases |
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| ID | Term |
|---|---|
| D008722 | Methods |
| ID | Term |
|---|---|
| D008919 | Investigative Techniques |
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