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This study aimed to compare the effects of different doses of Wii Fit-based virtual reality (VR) therapy added to conventional rehabilitation in patients with chronic stroke. Forty-three patients were randomly assigned to three groups: a control group receiving conventional rehabilitation only (5 days/week, 45 min/session for 4 weeks), a VR3 group receiving conventional rehabilitation plus VR training three days per week (20 min/session, 12 sessions total), and a VR5 group receiving conventional rehabilitation plus VR training five days per week (20 min/session, 20 sessions total). Balance (Berg Balance Scale), functional independence (Functional Independence Measure), stroke-specific quality of life (SS-QOL), static postural alignment (Becure Posture Mobile), and center of pressure measurements (Becure Balance System) were assessed before treatment (T0), after treatment (T1), and at one-month follow-up (T2). This prospective, single-blind, randomized controlled trial was conducted at Istanbul Physical Medicine Rehabilitation Training and Research Hospital.
Study Design
This was a prospective, single-blind (assessor-blinded), randomized controlled trial conducted at Istanbul Physical Medicine Rehabilitation Training and Research Hospital. Ethical approval was obtained from the Istanbul University-Cerrahpasa Clinical Research Ethics Committee (Protocol No: 2025/28). Written informed consent was obtained from all participants prior to enrollment.
Participants
Patients with chronic stroke (onset >6 months) aged 20-75 years were screened for eligibility. Inclusion criteria: diagnosed with ischemic or hemorrhagic stroke, Mini-Mental State Examination (MMSE) score ≥18. Patients were excluded if they had an MMSE score below 18, a diagnosis of epilepsy, a diagnosis of intellectual disability, or visual and/or hearing impairment at a level that would affect participation in treatment.
Randomization
Eligible patients were randomized into three groups using a sealed envelope method: Control group (n=14), VR3 group (n=15), and VR5 group (n=14).
Interventions
All three groups received conventional physiotherapy and rehabilitation (45 min/session, 5 days/week, 4 weeks), including neurodevelopmental treatment, strengthening, and balance exercises. In addition to conventional therapy, the VR3 group received Wii Fit-based VR balance training 3 days/week (20 min/session, 12 sessions total) and the VR5 group received VR balance training 5 days/week (20 min/session, 20 sessions total). VR training was delivered using a Nintendo Wii Balance Board modified with four 16-bit pressure sensors (Becure Balance System). During the first two weeks, games were applied at beginner difficulty level with two repetitions per game; the final two weeks used advanced difficulty with the same repetition scheme. A physiatrist supervised all sessions for safety. Following the completion of the 4-week treatment period, all patients continued to receive conventional rehabilitation only during the 4-week follow-up interval between T1 and T2 assessments; no VR training was provided during this period.
Outcome Measures
Primary outcome: Berg Balance Scale (BBS; 0-56 points).
Secondary outcomes: Functional Independence Measure (FIM; 18-126 points), Stroke-Specific Quality of Life Scale (SS-QOL; 12 domains, 49 items), Becure Balance System center of pressure (COP) measurements under eyes-open and eyes-closed conditions (X, Y, D parameters), and static postural alignment via Becure Posture Mobile application (anterior, posterior, and lateral planes).
Assessment Timepoints
T0: Baseline (before treatment); T1: Post-treatment (immediately after 4 weeks); T2: Follow-up (4 weeks after treatment completion). All assessments were performed by an evaluator blinded to group allocation.
Statistical Analysis
Sample size was calculated based on the BBS with a medium effect size (partial eta squared=0.06), α=0.05, and power=0.85, yielding a minimum of 13 patients per group (39 total); accounting for 15% dropout, 45 patients were enrolled. Normality was assessed using the Shapiro-Wilk test. Between-group comparisons used One-Way ANOVA or Kruskal-Wallis test. Within-group changes over time were analyzed using repeated measures ANOVA or Friedman's test with Bonferroni correction. Group × time interactions were examined using two-way mixed ANOVA; when ANOVA assumptions were violated, the nparLD package (F1-LD-F1 design) in R was used. Effect sizes were reported as partial eta squared (η²p): small=0.01, medium=0.06, large=0.14. Baseline differences were controlled using ANCOVA. Statistical significance was set at p<0.05. Analyses were performed using IBM SPSS Statistics 26.0 and R/RStudio.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Control Group | Active Comparator | Participants received conventional physiotherapy and rehabilitation only (45 min/session, 5 days/week, 4 weeks), including neurodevelopmental treatment, strengthening, and balance exercises. No virtual reality training was applied. (n=14) |
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| VR3 Group | Experimental | Participants received conventional physiotherapy (45 min/session, 5 days/week, 4 weeks) plus Wii Fit-based virtual reality balance training 3 days/week (20 min/session, 12 sessions total). (n=15) |
|
| VR5 Group | Experimental | Participants received conventional physiotherapy (45 min/session, 5 days/week, 4 weeks) plus Wii Fit-based virtual reality balance training 5 days/week (20 min/session, 20 sessions total). (n=14) |
|
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Wii Fit-Based Virtual Reality Balance Training | Behavioral | Nintendo Wii Balance Board-based virtual reality balance training delivered using the Becure Balance System (modified with four 16-bit pressure sensors). Sessions lasted 20 minutes. VR3 group received 3 sessions/week (12 total); VR5 group received 5 sessions/week (20 total) over 4 weeks. Games were applied at beginner difficulty for the first 2 weeks and advanced difficulty for the final 2 weeks, with 2 repetitions per game. All sessions were supervised by a physiotherapist. |
| Measure | Description | Time Frame |
|---|---|---|
| Berg Balance Scale (BBS) | A 14-item clinical assessment tool measuring static and dynamic balance. Each item is scored 0-4; total score ranges from 0 to 56, with higher scores indicating better balance performance. The minimal clinically important difference (MCID) is 6 points for stroke patients. | Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2) |
| Measure | Description | Time Frame |
|---|---|---|
| Functional Independence Measure (FIM) | An 18-item scale assessing functional independence in activities of daily living across motor and cognitive domains. Total score ranges from 18 (complete dependence) to 126 (complete independence). Higher scores indicate greater functional independence. | Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2) |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Affiliation | Role |
|---|---|---|
| Fatma Nur KesiktaÅŸ, MD, PhD | Istanbul Physical Medicine Rehabilitation Training and Research Hospital | Study Chair |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Istanbul Physical Medicine Rehabilitation Training and Research Hospital | Istanbul | BAHCELIEVLER | 34188 | Turkey (Türkiye) |
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| Conventional Physiotherapy and Rehabilitation | Behavioral | Conventional physiotherapy program including neurodevelopmental treatment, strengthening, and balance exercises. Applied to all three groups for 45 min/session, 5 days/week, over 4 weeks. Supervised by a physiotherapist. |
|
| Stroke-Specific Quality of Life Scale (SS-QOL) | A 49-item, 12-domain self-report scale assessing stroke-specific health-related quality of life. Domains include energy, family roles, language, mobility, mood, personality, self-care, social roles, thinking, upper extremity function, vision, and work. Higher scores indicate better quality of life. | Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2) |
| Static Balance Assessment - Center of Pressure (Becure Balance System) | Static balance assessed using the Becure Balance System (Nintendo Wii Balance Board modified with four 16-bit pressure sensors). Center of pressure (COP) displacement measured in X (mediolateral) and Y (anteroposterior) axes and total displacement distance (D) under eyes-open and eyes-closed conditions. Assessed bilaterally in double-leg stance for 15 seconds. | Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2) |
| Static Postural Alignment (Becure Posture Mobile) | Postural alignment assessed using the Becure Posture Mobile application in anterior, posterior, and lateral planes. Parameters include shoulder, knee, and pelvic alignment angles. Higher deviations from neutral alignment indicate greater postural impairment. | Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2) |
| ID | Term |
|---|---|
| D020521 | Stroke |
| ID | Term |
|---|---|
| D002561 | Cerebrovascular Disorders |
| D001927 | Brain Diseases |
| D002493 | Central Nervous System Diseases |
| D009422 | Nervous System Diseases |
| D014652 | Vascular Diseases |
| D002318 | Cardiovascular Diseases |
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| ID | Term |
|---|---|
| D000088544 | Exergaming |
| D012046 | Rehabilitation |
| ID | Term |
|---|---|
| D015444 | Exercise |
| D009043 | Motor Activity |
| D009068 | Movement |
| D009142 | Musculoskeletal Physiological Phenomena |
| D055687 | Musculoskeletal and Neural Physiological Phenomena |
| D000359 | Aftercare |
| D003266 | Continuity of Patient Care |
| D005791 | Patient Care |
| D013812 | Therapeutics |
| D006296 | Health Services |
| D005159 | Health Care Facilities Workforce and Services |
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