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This study will examine whether caffeine improves cognitive and competitive performance in professional chess players during tournament-style games. In a randomized double-blind crossover design, participants will complete two experimental sessions in which they consume either caffeinated coffee or decaffeinated coffee before playing a standardized chess match. Cognitive performance will be assessed using attention and reaction-time tests, including the Stroop Test, Trail Making Test, and Puzzle Rush task. Chess performance outcomes such as move accuracy, time management, and error rates will also be evaluated. The study aims to determine whether moderate caffeine intake enhances focus, alertness, and decision-making during prolonged competitive chess play.
This randomized double-blind crossover trial will evaluate the effects of moderate caffeine intake on cognitive and competitive performance in professional chess players. Twelve FIDE-rated chess players will complete two experimental conditions in randomized order: caffeinated coffee and decaffeinated coffee placebo. During each visit, participants will complete standardized cognitive assessments and a tournament-style chess game under controlled laboratory conditions.
Primary outcomes will include objective chess performance metrics derived from chess engine analysis, including move accuracy, centipawn loss, error rates, and time management. Secondary outcomes will include cognitive test performance, tactical reaction time, and self-reported alertness and fatigue. Chess games will be analyzed using standardized software-based evaluation methods.
The crossover design allows each participant to serve as their own control, minimizing variability related to individual differences in skill level, caffeine tolerance, and playing style. The study aims to determine whether caffeine enhances sustained attention, decision-making, and competitive chess performance during prolonged gameplay. Findings may provide insight into nutritional strategies for cognitive performance optimization in mentally demanding competitive environments.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Caffeinated Coffee | Active Comparator | Participants will consume one serving of black caffeinated coffee prepared from 15 g of ground coffee brewed in 200 g of water, providing approximately 100 mg of caffeine. The beverage will be consumed approximately 30 minutes before completion of cognitive testing and a standardized tournament-style chess game during the experimental visit. |
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| Decaffeinated Coffee Placebo | Placebo Comparator | Participants will consume one serving of black decaffeinated coffee prepared to match the caffeinated coffee in taste and appearance. The beverage will be consumed approximately 30 minutes before completion of cognitive testing and a standardized tournament-style chess game during the experimental visit. |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Caffeinated Coffee | Dietary Supplement | Black caffeinated coffee prepared from 15 g of ground coffee brewed in 200 g of water, providing approximately 100 mg of caffeine. The beverage will be consumed approximately 30 minutes before cognitive testing and tournament-style chess gameplay. |
| Measure | Description | Time Frame |
|---|---|---|
| Chess Performance Accuracy | Chess performance accuracy will be assessed using engine-based analysis of tournament-style chess games. The primary reported metric will be average centipawn loss per move, with lower values indicating better chess performance accuracy. | 30 minutes after beverage consumption through completion of the tournament-style chess game at each experimental visit. |
| Measure | Description | Time Frame |
|---|---|---|
| Puzzle Rush Correct Responses | Tactical accuracy will be assessed using the 3-minute Puzzle Rush task on Chess.com. The outcome will be the total number of correctly solved tactical puzzles, with higher scores indicating better tactical accuracy. | Approximately 30 minutes after beverage consumption at each experimental visit. |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Role | Phone | Extension | |
|---|---|---|---|---|
| Hossein Rafiei, PhD | Contact | 13149778675 | hossein.rafiei@health.slu.edu |
| Name | Affiliation | Role |
|---|---|---|
| Hossein Rafiei, PhD | St. Louis University | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Saint Louis University | St Louis | Missouri | 63104 | United States |
Individual participant data (IPD) will not be publicly shared because this is a small pilot study involving highly specialized professional chess players, and there is potential risk of participant identification despite de-identification procedures.
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| ID | Term |
|---|---|
| D005222 | Mental Fatigue |
| ID | Term |
|---|---|
| D005221 | Fatigue |
| D012816 | Signs and Symptoms |
| D013568 | Pathological Conditions, Signs and Symptoms |
| D001526 | Behavioral Symptoms |
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Participants will complete both intervention conditions in randomized order, including caffeinated coffee and decaffeinated coffee placebo. Each participant will serve as their own control in this double-blind crossover design. Experimental visits will be separated by a 3- to 7-day washout period to minimize potential carryover effects between conditions. During each visit, participants will complete standardized cognitive assessments and one tournament-style chess game under controlled laboratory conditions.
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The caffeinated and decaffeinated coffee beverages will be prepared and coded by a designated research team member who is not involved in participant testing, cognitive assessments, gameplay supervision, or outcome analysis. Participants, investigators, and outcome assessors will remain blinded to intervention assignment until completion of data analysis.
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| Decaffeinated Coffee Placebo | Dietary Supplement | Black decaffeinated coffee prepared from the same batch of coffee beans and matched for taste and appearance to the caffeinated condition. The beverage will be consumed approximately 30 minutes before cognitive testing and tournament-style chess gameplay. |
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| Puzzle Rush Response Speed |
Response speed will be assessed using the 3-minute Puzzle Rush task on Chess.com. The outcome will be average response time per puzzle, with lower values indicating faster response speed. |
| Approximately 30 minutes after beverage consumption at each experimental visit. |
| Stroop Test Performance | Selective attention will be assessed using the Stroop Test. The outcome will be the change in Stroop Test completion time from before gameplay to immediately after gameplay, with lower completion time indicating better performance. | Before gameplay and immediately after gameplay at each experimental visit. |
| Trail Making Test Performance | Cognitive flexibility and processing speed will be assessed using the Trail Making Test. The outcome will be the change in Trail Making Test completion time from before gameplay to immediately after gameplay, with lower completion time indicating better performance. | Before gameplay and immediately after gameplay at each experimental visit. |
| Self-Reported Alertness | Self-reported alertness will be assessed using a study-specific visual analog questionnaire. Higher scores will indicate greater perceived alertness. | Pre-game and immediately post-game at each experimental visit. |
| Self-Reported Mental Fatigue | Self-reported mental fatigue will be assessed using a study-specific visual analog questionnaire. Higher scores will indicate greater perceived mental fatigue. | Pre-game and immediately post-game at each experimental visit. |
| Average Time Per Move | Chess time management will be assessed as the average time used per move during each tournament-style chess game. This value will be calculated from the total game time divided by the number of moves completed by the participant. | From the start of the tournament-style chess game until game completion, assessed over approximately 3 to 4 hours at each experimental visit. |
| D001519 | Behavior |