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The study was conducted to investigate the effects of aerobic exercise training and virtual reality-based games on functional capacity, activity and participation. 63 children between the ages of 6-10, living under protection and care, were randomly assigned to participate in the study. Individuals in the aerobic exercise training and virtual reality-based game group received 24 training sessions, 2 days a week, for 12 weeks. The control group received no training and was asked to continue their normal lives. All study participants were assessed before and after the 12-week training.
The study was conducted to investigate the effects of aerobic exercise training and virtual reality-based games on functional capacity, activity and participation. 63 children (Aerobic exercise=21, virtual reality-based game=21, control=21) between the ages of 6-10, living under protection and care, were randomly assigned to participate in the study. Individuals in the aerobic exercise training and virtual reality-based game group received 24 training sessions, 2 days a week, for 12 weeks. The control group received no training and was asked to continue their normal lives. All study participants were assessed before and after the 12-week training. Functional capacity was assessed using the 6-minute walk test. Body image measurements were assessed using the Physical Self-Assessment Scale. Physical activity levels were assessed using the Physical Activity Scale. Participation was assessed using the Child and Adolescent Participation Survey.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| fonksiyonel kapasite | Active Comparator | The 6-minute walk test was used to measure functional capacity. This test is performed at the person's own walking speed. |
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| Fiziksel Aktivite Seviyesi | Active Comparator | The Children's Physical Activity Scale was used to assess the physical activity levels of the children included in the study. |
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| katılım | Active Comparator | Participation assessments were conducted using the Child and Adolescent Participation Questionnaire. |
|
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| aerobic exercise group | Other | The exercises consisted of 10 minutes of warm-up exercises, 20 minutes of moderate-intensity aerobic exercises, and 10 minutes of cool-down exercises. |
| Measure | Description | Time Frame |
|---|---|---|
| first review | All children who agreed to participate in the study underwent initial assessments. Functional capacity assessment was performed using the 6-minute walk test. Body image measurements were assessed using the Physical Self-Concept Scale(min:1-max:5). Physical activity levels were assessed using the Physical Activity Scale(min:1-max:5) Participation assessment was performed using the Child Adolescent Participation Questionnaire(min:0-max:4) | 2 weeks before the start of the work |
| Measure | Description | Time Frame |
|---|---|---|
| last review | Final assessments have been conducted for all children who completed the 12-week training period. Functional capacity assessment was performed using the 6-minute walk test. Body image measurements were assessed using the Physical Self-Concept Scale(min:1-max:6). Physical activity levels were assessed using the Physical Activity Scale(min:1-max:5) Participation assessment was performed using the Child Adolescent Participation Questionnaire(min:0-max:4). |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Affiliation | Role |
|---|---|---|
| neslihan torun kızmaz, doctor physiotherapist | Hasan Kalyoncu University | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Hasan Kalyoncu University | Gaziantep | Province | 27410 | Turkey (Türkiye) |
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| ID | Term |
|---|---|
| D009043 | Motor Activity |
| ID | Term |
|---|---|
| D001519 | Behavior |
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| Virtual Reality-Based Game group | Other | Children in this group were given virtual reality-based games twice a week for 12 weeks, totaling 24 sessions, under the supervision of a specialist physiotherapist. Each session was planned to last 20-25 minutes. There would be 4-5 repetitions depending on the difficulty level of the games, with 1-minute rest breaks between each repetition. |
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| Immediately after the completion of the 12-week training |
| within-group comparison of results | The evaluations conducted at the end of the study showed that both interventions were effective in terms of functional capacity(6- minute walk test), physical activity level( Physical Activity Scale(min:1-max:5). participation (Child Adolescent Participation Questionnaire(min:0-max:4) body composition (Physical Self-Concept Scale min:1-max:6) and functionality parameters. | When the final assessments are complete and all the data is collected |
| comparison of results between groups | In intergroup assessments, it was found that the aerobic exercise group was more effective than the virtual reality-based game group in activity, body structure and functionality, and participation assessments. It was found that the virtual reality-based game group was more effective than the aerobic exercise training group in activity, body structure and functionality, and participation assessments. | When the final assessments are complete and all the data is collected |