Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
The goal of this clinical trial study is to evaluate the effectiveness of a board game-based serious game as a learning strategy to improve knowledge and study motivation on antibiotics and bacteria topics in undergraduate dental students at Faculty of Dentistry, Universitas Indonesia.
The main questions it aims to answer are:
Researchers will compare the board game intervention group to the traditional handout (control) group to see if the game-based approach provides superior learning outcomes and higher student engagement.
Participants will:
Study Design and Setting:
This study was a single-blind crossover randomized controlled trial conducted at Universitas Indonesia from September to December 2025. The participants (n=101) were undergraduate dental students from the Faculty of Dentistry, Universitas Indonesia. Participants were stratified by academic year and then assigned to either the HO-BG (Handout then Board Game) or BG-HO (Board Game then Handout) group using stratified random sampling. Ethical approval was secured from the Dental Research Ethics Committee, Universitas Indonesia (54/Ethical Approval/FKGUI.IX/2025).
Interventions:
The study compared two learning media with identical content regarding antibiotic classification, mechanisms of action, resistance, selection, bacterial classification, and quorum sensing:
Study Protocol:
Assessment Tools:
Not provided
Not provided
Not provided
Not provided
| Label | Type | Description | Intervention Names |
|---|---|---|---|
| HO-BG Group (Handout then Board Game) | Active Comparator | Participants in this arm are provided with a digital text-based Handout-based learning during intervention phase 1 followed by board game learning during intervention phase 1 |
|
| BG-HO Group (Board Game then Handout) | Experimental | Participants in this arm are provided with a Board game learning during intervention phase 1, followed by handout-based learning during intervention phase 2 |
|
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| D'Antibiotika Academy Board Game | Other | A serious board game designed for dental students to learn about antibiotic classification, mechanisms of action, resistance, and bacterial classification. The intervention is delivered in a 120-minute in two sessions supervised interactive group session. |
| Measure | Description | Time Frame |
|---|---|---|
| Knowledge Score | A knowledge assessment consisting of 40 multiple-choice questions, with 20 questions dedicated to antibiotic topics and 20 questions to bacterial topics. The maximum score is 100, where higher scores indicate better knowledge acquisition. This assessment was used on Pre-Test, Post-Test 1 and Post-Test 2. | -) [Day 1] baseline (pre-test) -) [Days 2-3] Intervention phase 1 (2 days), followed by Post-test 1 -) [Days 4-10] Washout periods (up to 7 days) -) [Days 11-12] Intervention Phase 2 (2 days), followed by Post-test 2 |
| Measure | Description | Time Frame |
|---|---|---|
| Learning Motivation Score (IMMS Questionnaire) | Evaluation of student motivation using the Instructional Materials Motivational Survey (IMMS) based on the ARCS Model (Attention, Relevance, Confidence, and Satisfaction). The survey uses a 5-point Likert scale, where higher scores represent higher levels of motivation toward the learning method. The questionnaire is administered to evaluate both the handout and the board game interventions. The questionnaire is administered once upon completion of all study sessions. |
Not provided
Inclusion Criteria:
Exclusion Criteria:
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Faculty of Dentistry Universitas Indonesia | Jakarta Pusat | Jakarta Special Capital Region | 10430 | Indonesia |
| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 33044754 | Background | Holz M, Naavaal S, Stilianoudakis S, Carrico C, Byrne BE, Myers GL. Antibiotics and antimicrobial resistance: Evaluation of the knowledge, attitude, and perception among students and faculty within US dental schools. J Dent Educ. 2021 Mar;85(3):383-391. doi: 10.1002/jdd.12445. Epub 2020 Oct 12. | |
| 29735914 | Background |
Not provided
Not provided
Individual participant data will not be shared because the dataset contains identifiable educational records of students and institutional policies restrict public data sharing.
Not provided
Not provided
Not provided
Not provided
Not provided
Participants will be randomly assigned to one of two learning sequences:
Sequence 1: Board game learning followed by handout-based learning. Sequence 2: Handout-based learning followed by board game learning.
Each intervention session will be conducted on separate days and separated by a one-week washout period.
Not provided
Not provided
The outcome assessor responsible for scoring knowledge tests and questionnaire results will be blinded to the intervention sequence.
|
| Handout | Other | A digital text-based learning material containing identical scientific content to the D'Antibiotika Academy board game. Participants access and study the material independently |
|
| at study completion (Days 12-14) |
| AboAlSamh A, Alhussain A, Alanazi N, Alahmari R, Shaheen N, Adlan A. Dental Students' Knowledge and Attitudes towards Antibiotic Prescribing Guidelines in Riyadh, Saudi Arabia. Pharmacy (Basel). 2018 May 7;6(2):42. doi: 10.3390/pharmacy6020042. |
| 19811173 | Background | Valente P, Lora PS, Landell MF, Schiefelbein CS, Girardi FM, Souza Ldos R, Zanonato A, Scroferneker ML. A game for teaching antimicrobial mechanisms of action. Med Teach. 2009 Sep;31(9):e383-92. doi: 10.1080/01421590802637958. |
| 26912120 | Background | Karbownik MS, Wiktorowska-Owczarek A, Kowalczyk E, Kwarta P, Mokros L, Pietras T. Board game versus lecture-based seminar in the teaching of pharmacology of antimicrobial drugs--a randomized controlled trial. FEMS Microbiol Lett. 2016 Apr;363(7):fnw045. doi: 10.1093/femsle/fnw045. Epub 2016 Feb 23. |
| 36695535 | Background | Arayapisit T, Pojmonpiti D, Dansirisomboon K, Jitverananrangsri K, Poosontipong D, Sipiyaruk K. An educational board game for learning orofacial spaces: An experimental study comparing collaborative and competitive approaches. Anat Sci Educ. 2023 Jul-Aug;16(4):666-676. doi: 10.1002/ase.2257. Epub 2023 Feb 5. |
| 29465450 | Background | Rutledge C, Walsh CM, Swinger N, Auerbach M, Castro D, Dewan M, Khattab M, Rake A, Harwayne-Gidansky I, Raymond TT, Maa T, Chang TP; Quality Cardiopulmonary Resuscitation (QCPR) leaderboard investigators of the International Network for Simulation-based Pediatric Innovation, Research, and Education (INSPIRE). Gamification in Action: Theoretical and Practical Considerations for Medical Educators. Acad Med. 2018 Jul;93(7):1014-1020. doi: 10.1097/ACM.0000000000002183. |
| 37424568 | Result | Imwattana K, Methawirune A, Voralakkulchai I, Ngamskulrungroj P. BactoBattle: a game-based learning companion for medical bacteriology. Access Microbiol. 2023 Jun 26;5(6):acmi000608.v3. doi: 10.1099/acmi.0.000608.v3. eCollection 2023. |
| 37612722 | Result | Amir LR, Leonardy IC, Dewatmoko SN, Yanuar R, Suniarti DF, Idrus E, Sipiyaruk K, Puspitawati R. Serious game as oral histology learning strategy for undergraduate dental students; crossover randomized controlled trial. BMC Oral Health. 2023 Aug 23;23(1):585. doi: 10.1186/s12903-023-03286-3. |