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| Name | Class |
|---|---|
| Ege University | OTHER |
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In the study titled "Investigating the Effect of Game-Based Learning Method in Disaster Triage Training," researchers aim to compare the effectiveness of game-based learning methods with classical face-to-face learning techniques. With advancing technology, access to information and learning methods are also evolving. It is crucial for paramedics to access and learn new information using methods they can apply both during their training and in their professional lives. For the pre-hospital, comprehensive paramedic system, using different learning methods in different learning environments will both facilitate access to information and improve information retention, thus facilitating learning. Especially in major changes like earthquakes, creating suitable situational conditions for practical application is quite difficult. However, game-based learning or transformations like game-based learning are quite suitable for this purpose. The programming goal is to facilitate the change in critical conditions such as triage for paramedic centers, which play very important roles extending beyond the pre-hospital setting, and to provide them with practical services by always ensuring easy access to information, using the rapidly spreading game-based learning deployment worldwide. The study will be conducted in a quasi-experimental style. Using both face-to-face and game-based learning methods, experimental and control groups will be formed and training requirements will be met. For this study, applicants from the first-year paramedic programs of two selected universities will be included; one group will be the experimental group, and the other will be the control group. A minimum of 60 students are planned to participate. The aim of the study is to examine the knowledge levels of first-year paramedics who have never received triage training before, using a pre-test. Following this, one group will receive face-to-face training, while the other group will be introduced to and play a triage initiation game. A second test will be administered one week later to assess the learning outcomes in both groups. Finally, a third test will be administered three months later to permanently assess the learned information in both groups. Additionally, after each test, a decision-making performance assessment, a change process, and a web-based learning experience (for the game-based group) will be administered to evaluate the overall learning outcome.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Experimental Group | Experimental | Game-based learning |
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| Control Group | Experimental | Face-to-face learning group |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Game-based learning activity in disaster response triage | Other | "The intervention involves a digital/physical game-based learning session designed to teach triage protocols in disaster scenarios. First-year paramedic students will engage in interactive scenarios to prioritize patients, |
| Measure | Description | Time Frame |
|---|---|---|
| Triage knowledge and skill competency score | The test will be administered before training, a second test one week after training, and a third test three months after training. For the knowledge assessment form to be used, opinions were obtained from 8 professionals specializing in the pre-hospital |
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Inclusion Criteria:
First-year paramedic students Having a tablet or smartphone
Exclusion Criteria:
Having a smartphone, tablet, or computer Having prior training or knowledge in triage
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| Name | Role | Phone | Extension | |
|---|---|---|---|---|
| sureyya Gumussoy, associate professor dr. | Contact | 05052466936 | sureyya.gumussoy@ege.edu.tr |
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| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 29136270 | Background | Cicero MX, Whitfill T, Munjal K, Madhok M, Diaz MCG, Scherzer DJ, Walsh BM, Bowen A, Redlener M, Goldberg SA, Symons N, Burkett J, Santos JC, Kessler D, Barnicle RN, Paesano G, Auerbach MA. 60 seconds to survival: A pilot study of a disaster triage video game for prehospital providers. Am J Disaster Med. 2017 Spring;12(2):75-83. doi: 10.5055/ajdm.2017.0263. |
| Label | URL |
|---|---|
| Start triage game for disasters developed for research | View source |
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All anonymized individual participant data (demographic data, baseline measures, and outcome variables) supporting the main findings of the study will be shared.
The data will be made available 6 months after the publication of the main article and will remain shared for 3 years.
Data will be provided to researchers who submit a methodologically sound research proposal and have received ethical committee approval, for the purpose of conducting secondary analyses, after a data usage agreement is signed. Requests should be submitted directly to the responsible researcher (yazgulpolat35@gmail.com).
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Game-based learning group - experimental group Face-to-face learning group - control group
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| face-to-face learning | Behavioral | classic face-to-face learning method in a classroom setting |
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| start triage game in disasters | Device | start triage game in disasters |
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