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This study aims to evaluate the effects of interactive robot-based games on cognitive function, neuropsychiatric symptoms, and quality of life in patients with mild cognitive impairment and dementia. The investigators plan to recruit 80 participants and randomly assign them to a control group or an experimental group; the experimental group will participate in robot games for 12 weeks, while the control group will receive routine care. Data will be collected via questionnaires to investigate whether robot games can improve cognitive function, neuropsychiatric symptoms, and quality of life in patients with mild cognitive impairment and dementia.
This study aims to evaluate the effects of interactive robot games on cognitive function, behavioral and psychological symptoms, and quality of life in patients with mild cognitive impairment and dementia. The investigators plan to recruit 80 participants and randomly assign them to a control group or an experimental group. The experimental group will engage in robot games for 12 weeks, twice weekly, about 20 minutes per session, while the control group will receive usual care. All participants will complete four questionnaire assessments to investigate whether the robot games can improve cognitive function, behavioral and psychological symptoms, and quality of life in patients with mild cognitive impairment and dementia.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| interactive robot game | Experimental | The experimental group will participate in a 12-week interactive robot game. The interactive robot is a screen-based robot, with the main interaction area being a facial display. |
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| Routine care | No Intervention | The control group will receive routine care and will not undergo any specific interventions |
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| interactive robot game | Other | The experimental group will engage in robot games for 12 weeks, twice weekly, about 20 minutes per session |
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| Measure | Description | Time Frame |
|---|---|---|
| Montreal Cognitive Assessment(MoCA) | MoCA is one of the primary assessment indicators that investigators expect to see improved after interactive robot game interventions. The MoCA assessment covers multiple cognitive domains including attention and concentration, executive function, memory, language ability, visuospatial skills, abstract thinking, calculation ability, and orientation. The full score is 30 points, with higher scores indicating better cognitive function. | From baseline to 12 weeks after the intervention, with follow-up assessments at 1 month and 3 months post-intervention. |
| Neuropsychiatric Inventory Questionnaire(NPI-Q) | NPI-Q is one of the primary evaluation indicators investigators expect to improve after interactive robot game intervention. NPI-Q includes 12 items: delusions, hallucinations, agitation, depression, anxiety, abnormal motor behavior, sleep and nighttime behavior disorders, etc. Each item is scored for severity on a scale of 1-3 points, with higher scores indicating greater severity, and for caregiver distress on a scale of 0-5 points, with higher scores indicating greater distress. The total score is calculated by multiplying the severity and distress scores, with higher scores representing more severe symptoms. | From baseline to 12 weeks after the intervention, with follow-up assessments at 1 month and 3 months post-intervention. |
| Measure | Description | Time Frame |
|---|---|---|
| Quality of Life in Alzheimer's Disease(QoL-AD) | Quality of life is one of the secondary outcome measures that investigators expect to improve after an interactive robot game intervention. The QoL-AD scale is rated by the person with dementia and their caregiver on a four-point scale (poor, fair, good, very good) for each item, with total scores ranging from 13 to 52 points, where higher scores indicate better quality of life. |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Role | Phone | Extension | |
|---|---|---|---|---|
| Dorothy Bai, PhD | Contact | +886-2-27361661 | 6332 | dbai@tmu.edu.tw |
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| ID | Term |
|---|---|
| D003704 | Dementia |
| D060825 | Cognitive Dysfunction |
| ID | Term |
|---|---|
| D001927 | Brain Diseases |
| D002493 | Central Nervous System Diseases |
| D009422 | Nervous System Diseases |
| D019965 | Neurocognitive Disorders |
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| From baseline to 12 weeks after the intervention, with follow-up assessments at 1 month and 3 months post-intervention. |
| Geriatric Depression Scale 15(GDS-15) | The Geriatric Depression Scale-15 (GDS-15) is one of the secondary evaluation indicators that investigators hope will show improvement after an interactive robot game intervention. The GDS-15 is a self-administered assessment scale containing 15 items, with a total score ranging from 0 to 15 points, where higher scores indicate a greater tendency toward depression. | From baseline to 12 weeks after the intervention, with follow-up assessments at 1 month and 3 months post-intervention. |
| D001523 | Mental Disorders |
| D003072 | Cognition Disorders |