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| ID | Type | Description | Link |
|---|---|---|---|
| 12-2025-01-50 | Other Grant/Funding Number | Biruni Universty |
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| Name | Class |
|---|---|
| Biruni University | OTHER |
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This study was planned as a randomized controlled experimental design to determine the effect of triage training given to First and Emergency Aid students via a virtual escape room.
This research aims to increase the triage knowledge of First and Emergency Aid students and to develop an alternative training method for healthcare professionals working in the prehospital field.
The research hypotheses are:
Hypothesis 0: Training provided to First and Emergency Aid students using a virtual escape room has no effect on triage knowledge.
Hypothesis 1: Training provided to First and Emergency Aid students using a virtual escape room has an effect on triage knowledge.
The study participants were identified as 122 people using Gpower. Data will be collected using a Personal Information Form, the Triage Information Scale, the Virtual Escape Room in Triage Training, and the Gaming Experience Scale.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| The group trained with the Virtual Escape Room game | Experimental | Students in the experimental group will play a virtual escape room game. |
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| The group trained with the power point | Active Comparator | Triage training will be given to students in the control group using the classical method of powerpoint presentation. |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| virtual escape room | Behavioral | Triage training will be taught to students in the experimental group for the first time through a virtual escape room game. |
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| Measure | Description | Time Frame |
|---|---|---|
| Triage knowledge scale | The investigators expect the post-test score of the of the experimental group students to be higher than their pre-test score. | 2 weeks |
| GAMEX | The investigators expect the training provided through the virtual escape room to result in higher scores on the GAMEX scale | 2 weeks |
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Inclusion Criteria:
Emergency and first aid students Having a smartphone
Exclusion Criteria:
Not answering all the questions
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| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Biruni University | Istanbul | zeytinburnu | 34015 | Turkey (TĂĽrkiye) |
| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 37924674 | Background | Quek LH, Tan AJQ, Sim MJJ, Ignacio J, Harder N, Lamb A, Chua WL, Lau ST, Liaw SY. Educational escape rooms for healthcare students: A systematic review. Nurse Educ Today. 2024 Jan;132:106004. doi: 10.1016/j.nedt.2023.106004. Epub 2023 Oct 24. | |
| 36387471 | Background | Lopez-Belmonte J, Pozo-Sanchez S, Lampropoulos G, Moreno-Guerrero AJ. Design and validation of a questionnaire for the evaluation of educational experiences in the metaverse in Spanish students (METAEDU). Heliyon. 2022 Nov 2;8(11):e11364. doi: 10.1016/j.heliyon.2022.e11364. eCollection 2022 Nov. |
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| ID | Type | URL | Comment |
|---|---|---|---|
| gsatir@biruni.edu.tr | virtual escape room link for students | View IPD |
Increasing the decision once the work is completed
3 months after the study ends
with web
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Data Collection from Experimental Group Students: Students in the experimental group, assigned according to randomization, will complete a Personal Information Form and a Triage Knowledge Scale via Google Forms. A Virtual Escape Room game will be played during the Triage Training. After the game, the Game Play Experience Scale will be administered, and the Triage Knowledge Scale will be administered one month after the training.
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| with Power point education | Behavioral | The control group was trained using the traditional method using power point. |
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| Background | Löffler, E., Schneider, B., Zanwar, T., & Asprion, P. M. (2021). Cysecescape 2.0-a virtual escape room to raise cybersecurity awareness. International Journal of Serious Games, 8(1), 59-70. |
virtual escape room for triage education |