Not provided
Not provided
| ID | Type | Description | Link |
|---|---|---|---|
| FEDER | Other Identifier | FEDER |
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
This study aims to evaluate the effectiveness and usability of HEMImprove 1.0, a gamified mobile application designed to improve upper limb motor function in adolescents with unilateral cerebral palsy. Participants will be randomly assigned to an intervention group using the app or a control group performing conventional home exercises. The intervention will last four weeks, with assessments before and after the intervention to measure motor function, motivation, and quality of life improvements.
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
| Label | Type | Description | Intervention Names |
|---|---|---|---|
| HEMImprove APP | Experimental | Experimental Group: Use HEMImprove 1.0 mobile app at home for 30 minutes/session, 5 days/week, for 4 weeks. Exercises tailored progressively with avatar guidance. Control Group: Perform conventional home exercises guided by printed manual with instructions and images, matching frequency and duration of intervention group. |
|
| Control group | Active Comparator | The control group will do exercises for the same time that is described in the experimental group, without using the APP |
|
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| HEMImprove APP | Other | Experimental Group: Use HEMImprove 1.0 mobile app at home for 30 minutes/session, 5 days/week, for 4 weeks. Exercises tailored progressively with avatar guidance. Control Group: Perform conventional home exercises guided by printed manual with instructions and images, matching frequency and duration of intervention group. |
| Measure | Description | Time Frame |
|---|---|---|
| Assisting Hand Assessment | baseline, immediately after the intervention, 3 months after intervention | |
| Melbourne Assessment v 2.0 MA2 | baseline, immediately after the intervention, 3 months after intervention | |
| Nine hole Test | baseline, immediately after the intervention, 3 months after intervention |
| Measure | Description | Time Frame |
|---|---|---|
| User satisfaction and usability measured through structured Likert-scale questionnaires post-intervention. | From the recruitment to the follow-up | |
| Qualitative data from semi-structured interviews analyzing user experience. | from the recruitment to the end of the treatment |
Not provided
Inclusion Criteria:
Exclusion Criteria:
Not provided
Not provided
Not provided
Not provided
Not provided
Use HEMImprove 1.0 mobile app at home for 30 minutes/session, 5 days/week, for 4 weeks. Exercises tailored progressively with avatar guidance.
Not provided
Not provided
The assessor will not know the group where the child/adolescent is (experimental or control group)
|
| exercises to upper limb | Other | The patients will do the same exercises than the experimental group, without APP and using the same dosage |
|