The Effect of Using Virtual Reality in Subcutaneous Injection Education on the Knowledge and Skills of Nursing Students: A Randomized Controlled Trial
The Effect of Using Virtual Reality in Subcutaneous Injection Education on the Knowledge and Skills of Nursing Students: A Randomized Controlled Trial
The goal of this clinical trial is to evaluate whether virtual reality (VR)-based education improves nursing students' knowledge and skill levels related to subcutaneous injection. The study will include first-year nursing students. The main questions it aims to answer are:
Does the use of virtual reality technology increase knowledge about subcutaneous injection compared to traditional education?
Does virtual reality training enhance practical skill performance in subcutaneous injection?
Researchers will compare a VR-based education group (Intervention Group) with a traditional education group (Control Group) to see if VR education leads to greater improvements in knowledge and skill acquisition.
Participants will:
Complete a knowledge test, a skill test, and a demographic data form before and after the training.
In the Intervention Group, watch a video on subcutaneous injection using VR glasses.
In the Control Group, receive standard education using traditional teaching methods.
Undergo knowledge and skill assessment following the educational interventions.
Inclusion Criteria:
Exclusion Criteria: