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The goal of this clinical trial is to evaluate whether virtual reality (VR)-based education improves nursing students' knowledge and skill levels related to subcutaneous injection. The study will include first-year nursing students. The main questions it aims to answer are:
Does the use of virtual reality technology increase knowledge about subcutaneous injection compared to traditional education?
Does virtual reality training enhance practical skill performance in subcutaneous injection?
Researchers will compare a VR-based education group (Intervention Group) with a traditional education group (Control Group) to see if VR education leads to greater improvements in knowledge and skill acquisition.
Participants will:
Complete a knowledge test, a skill test, and a demographic data form before and after the training.
In the Intervention Group, watch a video on subcutaneous injection using VR glasses.
In the Control Group, receive standard education using traditional teaching methods.
Undergo knowledge and skill assessment following the educational interventions.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Virtual Reality- Intervention Group | Experimental | Students will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses). |
|
| Traditional teaching method-control group | No Intervention | Students will be trained to perform subcutaneous injections using the traditional teaching method. |
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| They will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses). | Other | Students will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses). |
| Measure | Description | Time Frame |
|---|---|---|
| Knowledge level about subcutaneous injection | An information form containing 20 multiple choice questions will be used to measure the level of knowledge about subcutaneous injection. A maximum of 100 points can be obtained from this test forum. | Before watching videos with virtual reality glasses and 3 weeks after watching videos with virtual reality glasses. |
| skill performance level about subcutaneous injection | A skill checklist will be used to measure the skill level in subcutaneous injection application. This checklist consists of 25 steps. | Before watching videos with virtual reality glasses and 3 weeks after watching videos with virtual reality glasses. |
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Inclusion Criteria:
Exclusion Criteria:
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| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Baskent University | Ankara | Ankara | Turkey (Türkiye) |
| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 34657101 | Result | Choi J, Thompson CE, Choi J, Waddill CB, Choi S. Effectiveness of Immersive Virtual Reality in Nursing Education: Systematic Review. Nurse Educ. 2022 May-Jun 01;47(3):E57-E61. doi: 10.1097/NNE.0000000000001117. Epub 2021 Oct 12. |
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I attach importance to the confidentiality of personal data.
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This study includes experimental and control groups.
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