Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Rehabilitation after stroke is essential to minimize permanent disability. Gamification of exercises has emerged as a promising strategy for increasing motivation and rehabilitation efficacy in people with stroke. However, there is a gap in understanding how exercise gamification can aid in pain management among people with stroke who are experiencing shoulder pain difficulties.
This study aims to evaluate the short-term effect of using gamified non-immersive exercises on shoulder pain level, upper limb range of motion, and shoulder and elbow muscle activities while doing different activities in people with chronic stroke. The study will be conducted using an observational study design. Various lab assessments include measuring the ROM of the shoulder (MOCAP), EMG, FNIRS, pain intensity using VAS scale, and muscles activities patterns across upper limb joints.
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
| Label | Type | Description | Intervention Names |
|---|---|---|---|
| chronic people with stroke |
|
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Gamified NON-IMMERSIVE VIRTUAL REALITY EXERCISES | Other | The game phase lasts for 2 minutes. These targets are challenging for the participant. |
|
| Measure | Description | Time Frame |
|---|---|---|
| Pain level | Pain levels will be measured using VAS (visual analog scale). | Pain levels will be measured on the same day, immediately before and immediately after the intervention. |
| Range Of Motion | This will be measured by doing Arm Abduction, Arm Flexion, Hand to Mouth, and Hand to Head. They will be measured by using a specific questionnaire of how well the participant can do each of them. | ROM will be measured immediately before starting the interventions |
| Brain Activity using fNIRS (Functional near-infrared spectroscopy) | Brain acticities will be measured when participants are asked to do the interventions. It means the time frame will be same as duration of the interventions, approximately 20 minutes. | |
| Muscle activity using EMG (Electromyography) | Muscle activities will be measured when participants are asked to do the interventions and assessemnts. It means the time frame will be same as duration of the interventions and assessemnts, approximately one and half hours. |
Not provided
Not provided
Inclusion Criteria:
Exclusion Criteria:
Not provided
Not provided
Not provided
The study population will include 30 individuals of both genders experiencing shoulder pain. The inclusion criteria require participants to be over the age of 18, experiencing motor difficulties, have a stroke requiring upper/limb mobility rehabilitation, and be able to consent and communicate. Participants should not have other medical conditions that compromise the safety or ability to take part in the study.
| Name | Role | Phone | Extension | |
|---|---|---|---|---|
| Shaghayegh Nayebi | Contact | +447508489796 | sn506@exeter.ac.uk | |
| Hatem Lazem | Contact | +447436959585 | hl756@exeter.ac.uk |
| Name | Affiliation | Role |
|---|---|---|
| Helen Dawes | University of Exeter | Principal Investigator |
| Maedeh Mansoubi, PhD | University of Exeter | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Vsimulator | Recruiting | Exeter | Devon | EX52GD | United Kingdom |
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
| video-based exercises | Other | The participant will exercise by replicating the exercises demonstrated in a 2-minute video, recorded with the same movement patterns that they will find in the gamified intervention. |
|