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The goal of the study was to understand the effects of active video games on motor coordination in children. The main questions it aims to answer are:
The effect of positive video games on children's motor ability.
Researchers will compare traditional physical activities to see if active video games are effective in improving motor coordination in children.
Participants will:
Play active video games twice a week for 12 weeks Data were collected during the first and twelfth weeks
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Active video games | Experimental |
| |
| Traditional sports games | Experimental |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Active video games | Behavioral | The experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week. |
| Measure | Description | Time Frame |
|---|---|---|
| baseline | The subjects (control group and experimental group) will be pre-tested during the first week of the experiment. The motor coordination ability of the subject was obtained. Motor coordination was measured using the Motor Assessment Battery for Children - Second Edition (MABC-2). | The first week of the experiment. |
| Measure | Description | Time Frame |
|---|---|---|
| post test1 | The subjects (control group and experimental group) will be tested after the 12th week of the experiment. The motor coordination ability of the subject was obtained. Motor coordination was measured using the Motor Assessment Battery for Children - Second Edition (MABC-2). | The 12th week of the experiment. |
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Inclusion Criteria:
Exclusion Criteria:
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| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Lu Chenxi | Zhengzhou | Henan | 450000 | China |
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| Traditional sports games | Behavioral | The experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week. |
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