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Pain Management in Older Adults: Pain significantly impacts the well-being of older adults, often leading to diminished physical abilities and a reduced quality of life. Despite this, pain management remains suboptimal, with concerns about medication side effects and a tendency to view pain as a natural aspect of aging. Consequently, many seniors are hesitant to use painkillers. As an alternative, non-pharmacological strategies such as educational programs, physical activity, massage, relaxation techniques, and music therapy are gaining traction.
Innovative Non-Drug Solutions: To improve participation in non-medication pain relief methods, we suggest incorporating gaming elements into these programs (GAP). Originating in digital media in 2008, gamification has since spread across various industries. It involves adding game-like elements to activities to boost engagement, experience, and motivation.
Project Goals: The aims of this initiative include creating a web-based Gamified Pain Management Program (GAP), engaging older adults with chronic pain in the development of GAP, and gathering their feedback on the program's effectiveness.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| GAP group | Experimental | Participants will be invited in the process of developing the GAP, the pain education materials, exercise videos, gameing elements and activities. Each stages of development of the GAP will be jointly monitored by the research team and the participants, feedback and comments will be constantly seek via biweekly meeting. |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Gamified web-based pain management Program | Other | Gamified Program Development: The project aims to create a Gamified web-based pain management Program (GAP) tailored for older adults with chronic pain, enhancing engagement through gaming elements. Inclusive Design Process: Older adults with chronic pain will actively participate in developing GAP, providing valuable feedback throughout the process. Pilot Study Design: A pre and post study design will be employed, with a small pilot group of 4 participants to offer diverse perspectives in the program's development. Educational Content & Activities: GAP will feature interactive educational content on pain effects, medication, non-drug treatments, and exercises, delivered through a mobile-friendly web platform. |
| Measure | Description | Time Frame |
|---|---|---|
| Pain Relief | Conducting pre- and post-test of Brief Pain Inventory Scale Title: Brief Pain Inventory Minimum Value: 0 Maximum Value: 10 Interpretation: Higher scores indicate worse pain outcomes. | 4-week |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Role | Phone | Extension | |
|---|---|---|---|---|
| Mimi Mun Yee Tse, PhD. | Contact | 39708764 | mmytse@hkmu.edu.hk |
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| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Hong Kong Metropolitan University | Recruiting | Hong Kong | Hong Kong |
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