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The goal of this study is to evaluate one session with exposure with Virtual Reality (VR) in in children and adolescents, aged 8-18 years with an anxiety disorder. The main questions it aims to answer are:
Cognitive behavioral therapy is an effective treatment for anxiety disorders, with exposure as the most important working ingredient. Exposure therapy can be challenging to implement in face-to-face settings. Virtual reality (VR) has emerged as a promising tool for delivering exposure therapy.
In the current study, the researchers will examine children and adolescents that will participate in a single session of VR exposure during their regular treatment (n=30). Willingness to participate in exposure in vivo will be assessed directly before and directly after the session. During the session anxiety, idiosyncratic expectations, and self-efficacy will be assessed. Expectations will be measured before the session and acceptability after the session.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| One session VR Exposure | Experimental | All participants will receive one session exposure therapy with virtual reality during ongoing treatment. |
|
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| One session exposure with Virtual Reality | Behavioral | Participants will receive one session exposure with virtual reality from their therapists. |
|
| Measure | Description | Time Frame |
|---|---|---|
| Willingness to participate in exposure in vivo | Participants will be asked about their willingness to participate in exposure in vivo | Directly before and immediately after the session |
| Measure | Description | Time Frame |
|---|---|---|
| Idiosyncratic expectations | Specific idiosyncratic expectations of the children and the adolescents, rated on a likert scale ranging from 0-10 (a higher score is a stronger belief). | During the session |
| Anxiety |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Role | Phone | Extension | |
|---|---|---|---|---|
| Rianne Hornstra, PhD. | Contact | (050) 368 11 00 | r.hornstra@accare.nl |
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We will ask permission to share the data for potential future reanalysis, such as in a individual participant meta-analysis.
Data can be requested after publication.
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| ID | Term |
|---|---|
| D001008 | Anxiety Disorders |
| D000072861 | Phobia, Social |
| ID | Term |
|---|---|
| D001523 | Mental Disorders |
| D010698 | Phobic Disorders |
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During ongoing treatment for their anxiety disorder 30 children and adolescents (8-18 years) with an anxiety disorder will receive a session of exposure with VR. Before the session expectations of VR exposure will be assessed. Before and after the session willingness to participate in exposure in vivo will be measured. During the session anxiety, idiosyncratic expectations, and self-efficacy are measured. After the session, positive effects, experiences, and negative side effects will be asked for.
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Anxiety of the children and adolescents will be rated on a likert-scale, subjective units of distress (SUD-scores) ranging from 0-10 (a higher score is more anxiety).
| During the session |
| Expectations of Virtual Reality | Expectations of the session with virtual reality will be assessed with the Credibility and Expectancy Questionnaire for therapists and children. | Directly before the session |
| Acceptability | Acceptability of virtual reality exposure will be assessed with a questionnaire specifically designed for this study. Youth will be asked about positive and negative effects and their experiences. | Immediately after the session |