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| Name | Class |
|---|---|
| Hospital Ruber Internacional | OTHER |
| Universidad Rey Juan Carlos | OTHER |
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HYPOTHESIS
VARIABLES
STUDY DESIGN In this clinical trial, randomized versus control group, unblinded, the aim is to demonstrate the neuropsychological, structural and functional benefit of an intervention using video games in child cancer survivors.
POPULATION OF THE STUDY The target population participating in the study will include patients of either sex aged 8-17 years who completed cancer treatment 1-5 years ago. They must have received treatment with neurotoxic potential: intrathecal/intraventricular chemotherapy, high-dose chemotherapy with crossing of the blood-brain barrier, CNS radiotherapy or hematopoietic stem cell transplantation (HSCT).
BACKGROUND AND RATIONALE Several authors have described specific cognitive damage following cancer treatments (often chemotherapy and radiotherapy), which has been termed "chemo-brain". This condition produces alterations in different neurocognitive fields such as memory, learning, concentration, reasoning, executive functions, attention and visuospatial skills.
In this research project the investigator team propose an intervention aimed at one of the most limiting adverse effects of cancer and its treatment such as neurocognitive deficits through technological game platforms and brain training used in a directed, controlled and supervised manner.
HYPOTHESIS
VARIABLES
Clinically relevant improvement with moderate or large effect size in the following parameters as measured by neuropsychological tests: TAVECI/TAVEC, CATA, TONI-4 (form A), Digits, SDMT, ROCF, TFV, Stroop, Vocabulary
Statistically significant changes in neuroimaging tests. The following variables will be measured:
Statistically significant changes in immune and inflammatory biomarkers before and after treatment:
STUDY DESIGN
In this clinical trial, randomized versus control group, unblinded, the aim is to demonstrate the neuropsychological, structural and functional benefit of an intervention using video games in child cancer survivors, patients will follow the following phases:
POPULATION OF THE STUDY The target population participating in the study will include patients of either sex aged 8-17 years who completed cancer treatment 1-5 years ago. They must have received treatment with neurotoxic potential: intrathecal/intraventricular chemotherapy, high-dose chemotherapy with crossing of the blood-brain barrier, CNS radiotherapy or hematopoietic stem cell transplantation (HSCT).
TREATMENT OF THE STUDY Type of intervention
Cognitive training through 3 types of video games:
The patient will receive the treatment for a period of 12 weeks, in which they will commit to use the video games of the intervention with the following pattern:
SAMPLE SIZE It is planned to recruit 56 patients (28 patients for each group, of which 14 will be from the 8-12 years age group and 14 will be from the 13-17 years age group). Recruitment will be for 12 months, with a follow-up period for each patient of 6 months.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Intervention group with video game-based training | Experimental | Cognitive training through 3 types of video games:
The patient will receive the treatment for a period of 12 weeks, in which they will commit to use the video games of the intervention with the following pattern:
|
|
| Waiting group (no training) | No Intervention | Patients in waiting group will not receive treatment whilst the 3 month period. |
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Video game based training | Behavioral | Type of intervention: Cognitive training through 3 types of video games:
Method of administration: The patient will receive the treatment for a period of 12 weeks, in which they will commit to use the video games of the intervention with the following pattern:
|
| Measure | Description | Time Frame |
|---|---|---|
| SDMT Test | To evaluate the benefits of treatment at the neurocognitive level by means of neuropsychological tests. | Baseline |
| Change in SDMT Test | To evaluate the benefits of treatment at the neurocognitive level by means of neuropsychological tests. | At 3 months after recruitment |
| Change in SDMT Test | To evaluate the benefits of treatment at the neurocognitive level by means of neuropsychological tests. | At 6 months after recruitment |
| "DIGITOS" Test | To evaluate the benefits of treatment at the neurocognitive level (processing speed) | Baseline |
| Change in "DIGITOS" Test | To evaluate the benefits of treatment at the neurocognitive level (processing speed) | At 3 months after recruitment |
| Change in "DIGITOS" Test | To evaluate the benefits of treatment at the neurocognitive level (processing speed) | At 6 months after recruitment |
| "TONI-4" test | To evaluate the benefits of treatment at the neurocognitive level (non-verbal intelligence) | Baseline |
| Change in "TONI-4" test |
| Measure | Description | Time Frame |
|---|---|---|
| Prevalence | To define the prevalence of neurocognitive deficit in cancer survivors in our population. | Baseline |
| Perception of the family measured by satisfaction survey | To analyze the psychological and emotional perception of family members after a controlled intervention using video games. |
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Inclusion Criteria:
Patients between 8 and 17 years of age at the time of recruitment.
Have completed treatment between 1 and 6 years prior to recruitment.
Have had one of the following diagnoses:
Having received at least one of the following treatments:
Informed consent signed by parent/guardian.
Exclusion Criteria:
Active oncologic disease or relapse of active oncologic disease.
Prior neurological or psychiatric pathology that may preclude trial or treatment evaluations:
Current or recent (less than 1 year) use of other cognitive stimulation or brain training that may interfere with study results.
Refusal to abstain from the use of the study treatment games in case of being assigned to group B (control group).
Medical treatment that may significantly interfere with neuropsychological, imaging or biomarker assessments.
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| Name | Role | Phone | Extension | |
|---|---|---|---|---|
| Carlos Gonzalez-Perez, MD | Contact | 0034917277223 | carlos.gonzalez2@salud.madrid.org |
| Name | Affiliation | Role |
|---|---|---|
| Antonio Pérez-MartÃnez, PhD | Hospital la Paz | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Hospital La Paz | Recruiting | Madrid | 28046 | Spain |
| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 32224482 | Background | Alonso Puig M, Alonso-Prieto M, Miro J, Torres-Luna R, Plaza Lopez de Sabando D, Reinoso-Barbero F. The Association Between Pain Relief Using Video Games and an Increase in Vagal Tone in Children With Cancer: Analytic Observational Study With a Quasi-Experimental Pre/Posttest Methodology. J Med Internet Res. 2020 Mar 30;22(3):e16013. doi: 10.2196/16013. | |
| 20832978 |
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all collected IPD
Starting right after publication, for at least 1 year
Sharing by personal contact
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| ID | Term |
|---|---|
| D000084202 | Chemotherapy-Related Cognitive Impairment |
| ID | Term |
|---|---|
| D064420 | Drug-Related Side Effects and Adverse Reactions |
| D064419 | Chemically-Induced Disorders |
| D060825 | Cognitive Dysfunction |
| D003072 | Cognition Disorders |
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Randomized versus control group clinical trial.
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|
To evaluate the benefits of treatment at the neurocognitive level (non-verbal intelligence)
| At 3 months after recruitment |
| Change in "TONI-4" test | To evaluate the benefits of treatment at the neurocognitive level (non-verbal intelligence) | At 6 months after recruitment |
| "ROCF" test | To evaluate the benefits of treatment at the neurocognitive level (visuo-constructional ability and non-verbal memory) | Baseline |
| Change in "ROCF" test | To evaluate the benefits of treatment at the neurocognitive level (visuo-constructional ability and non-verbal memory) | At 3 months after recruitment |
| Change in "ROCF" test | To evaluate the benefits of treatment at the neurocognitive level (visuo-constructional ability and non-verbal memory) | At 6 months after recruitment |
| "TFV" test | To evaluate the benefits of treatment at the neurocognitive level (verbal fluency) | Baseline |
| Change in "TFV" test | To evaluate the benefits of treatment at the neurocognitive level (verbal fluency) | At 3 months after recruitment |
| Change in "TFV" test | To evaluate the benefits of treatment at the neurocognitive level (verbal fluency) | At 6 months after recruitment |
| "STROOP" test | To evaluate the benefits of treatment at the neurocognitive level (selective attention and inhibitory control) | Baseline |
| Change in "STROOP" test | To evaluate the benefits of treatment at the neurocognitive level (selective attention and inhibitory control) | At 3 months after recruitment |
| Change in "STROOP" test | To evaluate the benefits of treatment at the neurocognitive level (selective attention and inhibitory control) | At 6 months after recruitment |
| "TAVECI" test | To evaluate the benefits of treatment at the neurocognitive level (verbal learning) | Baseline |
| Change in "TAVECI" test | To evaluate the benefits of treatment at the neurocognitive level (verbal learning) | At 3 months after recruitment |
| Change in "TAVECI" test | To evaluate the benefits of treatment at the neurocognitive level (verbal learning) | At 6 months after recruitment |
| "CPT3" | To evaluate the benefits of treatment at the neurocognitive level (performance in attention tasks) | Baseline |
| Change in "CPT3" | To evaluate the benefits of treatment at the neurocognitive level (performance in attention tasks) | At 3 months after recruitment |
| Change in "CPT3" | To evaluate the benefits of treatment at the neurocognitive level (performance in attention tasks) | At 6 months after recruitment |
| "BRIEF" survey | To evaluate the benefits of treatment at the neurocognitive level (assessment of executive functions by parents) | Baseline |
| Change in "BRIEF" survey | To evaluate the benefits of treatment at the neurocognitive level (assessment of executive functions by parents) | At 3 months after recruitment |
| Change in "BRIEF" survey | To evaluate the benefits of treatment at the neurocognitive level (assessment of executive functions by parents) | At 6 months after recruitment |
| "BASC" survey | To evaluate the benefits of treatment at the neurocognitive level (Behavior Assesment) | Baseline |
| Change in "BASC" survey | To evaluate the benefits of treatment at the neurocognitive level (Behavior Assesment) | At 3 months after recruitment |
| Change in "BASC" survey | To evaluate the benefits of treatment at the neurocognitive level (Behavior Assesment) | At 6 months after recruitment |
| Statistically significant changes in neuroimaging tests | Changes in structural imaging (white matter volume, gray matter volume and total intracranial volume, brain lobe volume and voxel-based morphometry), in diffusion (diffusion maps and structural connectivity) and in functional imaging (resting-state fMRI and task-based fMRI). | At 3 months after recruitment |
| Statistically significant changes in neuroimaging tests | Changes in structural imaging (white matter volume, gray matter volume and total intracranial volume, brain lobe volume and voxel-based morphometry), in diffusion (diffusion maps and structural connectivity) and in functional imaging (resting-state fMRI and task-based fMRI). | At 6 months after recruitment |
| Immune and inflammatory biomarkers | Study of lymphocyte populations by parametric flow cytometry (T lymphocytes, B lymphocytes, NK lymphocytes, NK T lymphocytes) and inflammatory cytokines by LUMINEX (IL-2, IL-4, IL-6, TNF alpha, IFN gamma, IL-10, IL-17a, IL-1R antagonist) | Baseline |
| Statistically significant changes in immune and inflammatory biomarkers | Study of lymphocyte populations by parametric flow cytometry (T lymphocytes, B lymphocytes, NK lymphocytes, NK T lymphocytes) and inflammatory cytokines by LUMINEX (IL-2, IL-4, IL-6, TNF alpha, IFN gamma, IL-10, IL-17a, IL-1R antagonist) | At 3 months after recruitment |
| Statistically significant changes in immune and inflammatory biomarkers | Study of lymphocyte populations by parametric flow cytometry (T lymphocytes, B lymphocytes, NK lymphocytes, NK T lymphocytes) and inflammatory cytokines by LUMINEX (IL-2, IL-4, IL-6, TNF alpha, IFN gamma, IL-10, IL-17a, IL-1R antagonist) | At 6 months after recruitment |
| Through study completion, 6 months |
| Argyriou AA, Assimakopoulos K, Iconomou G, Giannakopoulou F, Kalofonos HP. Either called "chemobrain" or "chemofog," the long-term chemotherapy-induced cognitive decline in cancer survivors is real. J Pain Symptom Manage. 2011 Jan;41(1):126-39. doi: 10.1016/j.jpainsymman.2010.04.021. Epub 2010 Sep 15. |
| 34341312 | Background | Semendric I, Pollock D, Haller OJ, George RP, Collins-Praino LE, Whittaker AL. Impact of "chemobrain" in childhood cancer survivors on social, academic, and daily living skills: a qualitative systematic review protocol. JBI Evid Synth. 2022 Jan 1;20(1):222-228. doi: 10.11124/JBIES-21-00115. |
| 25844638 | Background | Dovis S, Van der Oord S, Wiers RW, Prins PJ. Improving executive functioning in children with ADHD: training multiple executive functions within the context of a computer game. a randomized double-blind placebo controlled trial. PLoS One. 2015 Apr 6;10(4):e0121651. doi: 10.1371/journal.pone.0121651. eCollection 2015. |
| 7335401 | Background | Gerbie MV. Management of the adolescent girl exposed in utero to DES. Pediatr Ann. 1981 Dec;10(12):23-6. |
| 26460306 | Background | Conklin HM, Ogg RJ, Ashford JM, Scoggins MA, Zou P, Clark KN, Martin-Elbahesh K, Hardy KK, Merchant TE, Jeha S, Huang L, Zhang H. Computerized Cognitive Training for Amelioration of Cognitive Late Effects Among Childhood Cancer Survivors: A Randomized Controlled Trial. J Clin Oncol. 2015 Nov 20;33(33):3894-902. doi: 10.1200/JCO.2015.61.6672. Epub 2015 Oct 12. |
| 27342301 | Background | Conklin HM, Ashford JM, Clark KN, Martin-Elbahesh K, Hardy KK, Merchant TE, Ogg RJ, Jeha S, Huang L, Zhang H. Long-Term Efficacy of Computerized Cognitive Training Among Survivors of Childhood Cancer: A Single-Blind Randomized Controlled Trial. J Pediatr Psychol. 2017 Mar 1;42(2):220-231. doi: 10.1093/jpepsy/jsw057. |
| 29298678 | Background | Benzing V, Eggenberger N, Spitzhuttl J, Siegwart V, Pastore-Wapp M, Kiefer C, Slavova N, Grotzer M, Heinks T, Schmidt M, Conzelmann A, Steinlin M, Everts R, Leibundgut K. The Brainfit study: efficacy of cognitive training and exergaming in pediatric cancer survivors - a randomized controlled trial. BMC Cancer. 2018 Jan 3;18(1):18. doi: 10.1186/s12885-017-3933-x. |
| 32498637 | Background | da Silva Alves R, Abdalla DR, Iunes DH, Mariano KOP, Borges JBC, Murta EFC, Michelin MA, Carvalho LC. Influence of an Exergaming Training Program on Reducing the Expression of IL-10 and TGF-beta in Cancer Patients. Games Health J. 2020 Dec;9(6):446-452. doi: 10.1089/g4h.2020.0022. Epub 2020 Jun 4. |
| 33205895 | Background | Spitzhuttl JS, Kronbichler M, Kronbichler L, Benzing V, Siegwart V, Pastore-Wapp M, Kiefer C, Slavova N, Grotzer M, Roebers CM, Steinlin M, Leibundgut K, Everts R. Impact of non-CNS childhood cancer on resting-state connectivity and its association with cognition. Brain Behav. 2021 Jan;11(1):e01931. doi: 10.1002/brb3.1931. Epub 2020 Nov 18. |
| 22504276 | Background | Lee H, Voss MW, Prakash RS, Boot WR, Vo LT, Basak C, Vanpatter M, Gratton G, Fabiani M, Kramer AF. Videogame training strategy-induced change in brain function during a complex visuomotor task. Behav Brain Res. 2012 Jul 1;232(2):348-57. doi: 10.1016/j.bbr.2012.03.043. Epub 2012 Apr 6. |
| 29568680 | Background | Richlan F, Schubert J, Mayer R, Hutzler F, Kronbichler M. Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks. Brain Behav. 2017 Dec 16;8(1):e00877. doi: 10.1002/brb3.877. eCollection 2018 Jan. |
| 40892751 | Derived | Gonzalez-Perez C, Fernandez-Jimenez E, Moran E, Melero H, Malpica N, Alvarez-Linera J, Alonso Puig M, Plaza D, Perez-Martinez A. Study protocol for a randomized controlled clinical trial of a multifaceted cognitive training program using video games in childhood cancer survivors. PLoS One. 2025 Sep 2;20(9):e0314118. doi: 10.1371/journal.pone.0314118. eCollection 2025. |
| D019965 | Neurocognitive Disorders |
| D001523 | Mental Disorders |