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A VR game "Memo-gration" was designed to assist elderly people in reminiscence therapy. The ultimate scene design was crafted in a vintage Chinese aesthetic reminiscent of the previous century.
This study tailored a variety of instructional material within each virtual scenario, taking into account various memory triggers. Guidance is activated when the user is identified as making physical contact with an object or discussing a specific keyword. This encompasses textual assistance provided within the virtual environment, the display of multimedia information, and the provision of organized voice guidance. Following the system's instructions, users engaged in discussion with the caregiver, and had the freedom to terminate the conversation at their discretion and explore other topics by interacting with different items.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| VR reminiscence therapy system "Memo-gration" | Experimental | This study tailored a variety of instructional material within each virtual scenario, taking into account various memory triggers. Guidance is activated when the user is identified as making physical contact with an object or discussing a specific keyword. This encompasses textual assistance provided within the virtual environment, the display of multimedia information, and the provision of organized voice guidance. Following the system's instructions, users engaged in discussion with the caregiver, and had the freedom to terminate the conversation at their discretion and explore other topics by interacting with different items. |
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| Picture reminiscence therapy | Active Comparator | The picture reminiscence therapy group utilized a series of color images depicting screenshots of the Memo-gration, ensuring that the screenshots remained as consistent as feasible with the presented memory cues. |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Memo-gration | Combination Product | This study tailored a variety of instructional material within each virtual scenario, taking into account various memory triggers. Guidance is activated when the user is identified as making physical contact with an object or discussing a specific keyword. This encompasses textual assistance provided within the virtual environment, the display of multimedia information, and the provision of organized voice guidance. Following the system's instructions, users engaged in discussion with the caregiver, and had the freedom to terminate the conversation at their discretion and explore other topics by interacting with different items. |
| Measure | Description | Time Frame |
|---|---|---|
| Profile of Mood States (POMS) | POMS is utilized to evaluate alterations in affective state and cognitive state induced by short-term psychotherapy, emotional stimuli, etc.Participants assessed their present mental state using a 5-point Likert scale, comprising 40 questions that encompassed 7 subscales measuring tension, despair, weariness, and self-esteem, etc. A comprehensive mood disturbance score (TMD) was ultimately synthesized. | baseline and 1 day (study completion) |
| Measure | Description | Time Frame |
|---|---|---|
| Questionnaire on VR Experience | The UMUX-Lite and Slater-Usoh-Steed Proximity Questionnaires are combined to investigate the user experience of older persons with Memo-gration. Both assessments employ a 7-point Likert scale format. | 1 day (study completion) |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Affiliation | Role |
|---|---|---|
| Dian Zhu, Dr | Shanghai Jiao Tong University School of Medicine | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Dian Zhu | Shanghai | Shanghai Municipality | 200140 | China |
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| ID | Term |
|---|---|
| D000080103 | Emotional Regulation |
| ID | Term |
|---|---|
| D000068356 | Self-Control |
| D012919 | Social Behavior |
| D001519 | Behavior |
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| Picture reminiscence therapy | Other | Picture reminiscence therapy |
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