Efficacy of Virtual Reality in Upper Extremity Rehabilitation for Stroke Patients
Efficacy of Virtual Reality in Upper Extremity Rehabilitation for Stroke Patients
To investigate the therapeutic effect of including virtual reality-based digital content in the upper limb motor function rehabilitation of stroke patients and to develop a treatment method to improve the upper limb motor function of stroke patients in the future.
1. Inclusion Criteria for experimental group:
2. Inclusion Criteria for control group:
1) Patients who have been admitted to our hospital's rehabilitation medicine department and received rehabilitation treatment within the past 5 years 2) Patients with unilateral stroke within 6 months of stroke onset who are between 19 and 80 years old at the time of hospitalization 3) Patients who were admitted to the rehabilitation medicine department of our hospital and received exercise rehabilitation treatment for 4 weeks, 5 days a week 4) Patients with similar characteristics below compared to the test group
Age: Difference within 5 years
Gait function: Functional Ambulatory Category (FAC)
Upper extremity function: Fugl-Meyer Assessment (FMA) difference within 6 points
Cognitive function: Korean Version of Mini Mental State Examination (K-MMSE) difference within 5 points
Daily living skills: Korean Version of Modified Barthel Index (K-MBI) difference within 10 points
3. Exclusion Criteria: