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significant delays in acquiring the equipment that was supposed to be loaned for the study
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Gamification may be one solution that can increase the compliance in the use of devices like incentive spirometry.
Recently, there has been much interest in the gamification of healthcare, such as virtual incentive spirometry gaming. Several studies have examined the addition of gamification e.g. virtual incentive spirometry devices. There is a paucity of data regarding the gamification of incentive spirometry, and there is no data involving trauma patients. Previous studies have enrolled either healthy volunteers or patients with specific lung pathology. This study to assess the safety, feasibility and efficacy of respiratory interventions in chest trauma patients using a therapeutic gamification platform.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| OmniFlow Breathing Therapy BioFeeback System | Experimental | This system is a FDA approved healthcare gaming system that is used for patients who have difficulty breathing and allows the patients to participate in breathing exercises for pulmonary rehab. |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| OmniFlow Breathing Therapy BioFeeback System | Device | FDA approved healthcare gaming system that is used for patients who have difficulty breathing and allows the patients to participate in breathing exercises for pulmonary rehab. Each game usage itself is expected to last 15-20 minutes. |
| Measure | Description | Time Frame |
|---|---|---|
| Number screened and eligible compared to patient that consented to project | Number screened and eligible compared to patient that consented to project | up to 6 months |
| Number of sessions attempted, completed and aborted including the time spent in successful intervention | Number of sessions attempted, completed and aborted including the time spent in successful intervention | up to 6 months |
| Reasons for aborting a session related to patient factors, staffing factors, technology factors | Enter the results according to the reason The Session will be terminated if one or more of the following occurs:
| up to 6 months |
| Number of days spent in Intensive Care Unit (ICU) | Number of days spent in Intensive Care Unit (ICU) | up to 6 months |
| Number of Subjects readmitted to the ICU for pulmonary complications | Number of Subjects readmitted to the ICU for pulmonary complications | up to 6 months |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Affiliation | Role |
|---|---|---|
| Aarti Sarwal, MD | Wake Forest University Health Sciences | Principal Investigator |
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a minimum of 3 rounds of game usage in the Trauma Intensive Care Unit (TICU). Each patient will receive at least 2 sessions per day.
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