Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Spatial navigation is a high-level cognitive function allowing animals and humans to orient and move in space by constructing a mental representation of the environment. This function has been identified as one of the very first to be affected by Alzheimer's disease, including at the early stages, before the appearance of other mnesic disorders that the latter causes, such as those of episodic memory. However, the neuropsychological tests currently used in the diagnosis of cognitive disorders do not allow effective assessment of spatial memory impairment, in particular because it is impractical to offer spatial orientation tasks in a consulting room. In this context, virtual reality offers very interesting perspectives: it makes it possible to create controlled environments to assess spatial memory, without leaving the place of consultation.
Before being able to test its possible diagnostic efficacy, it is imperative to test the feasibility as well as the reliability of this type of task on an elderly population with no cognitive impairment. The data currently available on immersion tolerance in virtual reality mainly concern young people aged 18 to 35 and little data is available concerning the elderly or very old.
If this task correctly assesses spatial navigation abilities, this study should find the effects of age and sex usually observed.
The aim of this study is to assess the tolerance of an immersive virtual reality task evaluating the spatial memory of elderly subjects and the effects of age, gender and level of education on performance.
Not provided
Not provided
Not provided
Not provided
Not provided
| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Immersive virtual reality task | Other | The immersive virtual reality task, specifically designed for this research, is an adaptation to humans of Morris Pool. The virtual environment is composed of a circular arena 22 virtual meters in diameter, delimited by a low wall. It features two visual landmarks and an invisible object to find. The activity includes a control training sequence, an evaluation sequence and a delayed recall performed approximately 20 minutes after the end of the evaluation sequence. The immersive reality task is performed once by the participants (the study consists on one visit). |
|
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Immersive virtual reality task | Other | participants will have to wear a virtual reality headset connected to a remote control and will have to perform submersive virtual reality tasks |
| Measure | Description | Time Frame |
|---|---|---|
| Sickness Simulator Questionnaire (SSQ) score | This is a questionnaire composed of 16 items covering the potential symptoms of intolerance to a virtual reality tool. Each item is rated 0 (no symptom), 1 (mild symptom), 2 (moderate symptom) or 3 (severe symptom). The total score is obtained by multiplying the sum of the items by 3.74, and therefore varies from 0 to 180. | The sickness simulator scale is assessed immediately after the immersive virtual reality task. |
| Measure | Description | Time Frame |
|---|---|---|
| Time to complete the task in immersive virtual reality according to the age of the participants | Time to complete the task in immersive virtual reality (in seconds) according to the age of participants (in years) | through study completion, 1 year |
| Time to complete the task in immersive virtual reality (in seconds) according to the gender of participants (male or female) |
Not provided
Inclusion Criteria:
Exclusion Criteria:
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Charpennes Geriatric Hospital, Lyon University Hospital | Villeurbanne | 69100 | France |
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Time to complete the task in immersive virtual reality according to the gender of participants |
| through study completion, 1 year |
| Time to complete the task in immersive virtual reality according to the number of years of study | Time to complete the task in immersive virtual reality (in seconds) according to the number of years of study (from entry into primary school) | through study completion, 1 year |
| Raw score on the Wechsler Memory Scale-III (MEM III) Spatial Memory subtest | The test is designed for adults and the elderly to assess the performance of auditory memory, visual memory, memory immediate, delayed and visual working memory.The subtest used is the Spatial Memory subtest, it ranges from 0 to 28 (the higher the score, the better the performance). | through study completion, 1 year |