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The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.
During the last years there have been several investigations related to the effect of action video games (VA) on the visual system, specifically perceptual and cognitive processes. These investigations indicate that playing VA can be a powerful tool for improving visuo-spatial attention, visuo-motor control, and reaction time. On the other hand, certain studies indicate that the use of stroboscopic glasses can help improve sports performance, and especially dynamic visual acuity , as well as various visual performance skills. The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Action Video game Group | Experimental | A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account an increase in the difficulty of the task gradually based on the nature of the video game. The video game selected will be ContraIII: Alien Wars, from the Nintendo Mini Classic console. |
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| Stroboscopic Glasses Group | Experimental | A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account a gradual increase in the difficulty of the task, divided into three visuomotor and anticipation components (ball size, type of trajectory and distance from the stimulus). The training sessions will consist of 2 series, and will be based on passing a ball between two people. Every 60 passes the flicker level of the glasses will increase, starting with level 1 (6hz) and ending at level 6 (1.75hz). |
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| Control Group | No Intervention | Participants in the control group will watch 1 video clip/series/film of 1 hour duration on a television located at least 1.5 meters away. |
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Stroboscopic Glasses | Device | A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account a gradual increase in the difficulty of the task, divided into three visuomotor and anticipation components (ball size, type of trajectory and distance from the stimulus). The training sessions will consist of 2 series, and will be based on passing a ball between two people. Every 60 passes the flicker level of the glasses will increase, starting with level 1 (6hz) and ending at level 6 (1.75hz) |
| Measure | Description | Time Frame |
|---|---|---|
| Dynamic Visual Acuity | Dynamic Visual Acuity 1.0 m/s and contrast 100% | Before the intervention |
| Dynamic Visual Acuity | Dynamic Visual Acuity 1.0 m/s and contrast 100% | Immediately after the intervention |
| Dynamic Visual Acuity | Dynamic Visual Acuity 1.0 m/s and contrast 100% | 1 month |
| Dynamic Visual Acuity | Dynamic Visual Acuity 1.0 m/s and contrast 10% | Before the intervention |
| Dynamic Visual Acuity | Dynamic Visual Acuity 1.0 m/s and contrast 10% | Immediately after the intervention |
| Dynamic Visual Acuity | Dynamic Visual Acuity 1.0 m/s and contrast 10% | 1 month |
| Dynamic Visual Acuity | Dynamic Visual Acuity 0,5 m/s and contrast 100% | Before the intervention |
| Dynamic Visual Acuity | Dynamic Visual Acuity 0,5 m/s and contrast 100% | Immediately after the intervention |
| Dynamic Visual Acuity |
| Measure | Description | Time Frame |
|---|---|---|
| Posner task | Change of attention | Before the intervention |
| Posner task | Change of attention | Immediately after the intervention |
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Inclusion Criteria:
Exclusion Criteria:
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| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Carrer del Violinista Vellsola, 37, 08222 Terrassa, Barcelona | Terrassa | Barcelona | 08222 | Spain |
| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 17362383 | Background | Green CS, Bavelier D. Action-video-game experience alters the spatial resolution of vision. Psychol Sci. 2007 Jan;18(1):88-94. doi: 10.1111/j.1467-9280.2007.01853.x. | |
| Background | Feng J, Spence I. Playing action video games boosts visual attention. In: Video game influences on aggression, cognition, and attention. Springer; 2018. p. 93-104 | ||
| 22440805 |
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|
| Action Video Game | Device | A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account an increase in the difficulty of the task gradually based on the nature of the video game. The video game selected will be ContraIII: Alien Wars, from the Nintendo Mini Classic console. |
|
Dynamic Visual Acuity 0,5 m/s and contrast 100% |
| 1 month |
| Dynamic Visual Acuity | Dynamic Visual Acuity 0,5 m/s and contrast 10% | Before the intervention |
| Dynamic Visual Acuity | Dynamic Visual Acuity 0,5 m/s and contrast 10% | Immediately after the intervention |
| Dynamic Visual Acuity | Dynamic Visual Acuity 0,5 m/s and contrast 10% | 1 month |
| Posner task | Change of attention | 1 month |
| Go - No - Go task | Selective attention and response control | Before the intervention |
| Go - No - Go task | Selective attention and response control | Immediately after the intervention |
| Go - No - Go task | Selective attention and response control | 1 month |
| Multiple object tracking (MOT) | Simultaneously monitor multiple moving objects. | Before the intervention |
| Multiple object tracking (MOT) | Simultaneously monitor multiple moving objects. | Immediately after the intervention |
| Multiple object tracking (MOT) | Simultaneously monitor multiple moving objects. | 1 month |
| Background |
| Green CS, Bavelier D. Learning, attentional control, and action video games. Curr Biol. 2012 Mar 20;22(6):R197-206. doi: 10.1016/j.cub.2012.02.012. |
| Background | Green CS, Bavelier D. Action video game training for cognitive enhancement. Curr Opin Behav Sci. 2015;4:103-8. |
| 25163784 | Background | Green CS, Li R, Bavelier D. Perceptual learning during action video game playing. Top Cogn Sci. 2010 Apr;2(2):202-16. doi: 10.1111/j.1756-8765.2009.01054.x. Epub 2009 Oct 30. |
| 27485132 | Background | Li L, Chen R, Chen J. Playing Action Video Games Improves Visuomotor Control. Psychol Sci. 2016 Aug;27(8):1092-108. doi: 10.1177/0956797616650300. Epub 2016 Jul 8. |
| 12774121 | Background | Green CS, Bavelier D. Action video game modifies visual selective attention. Nature. 2003 May 29;423(6939):534-7. doi: 10.1038/nature01647. |
| 20485453 | Background | Dye MW, Green CS, Bavelier D. Increasing Speed of Processing With Action Video Games. Curr Dir Psychol Sci. 2009;18(6):321-326. doi: 10.1111/j.1467-8721.2009.01660.x. |
| Background | Wilkins L, Appelbaum LG. An early review of stroboscopic visual training: insights, challenges and accomplishments to guide future studies. Int Rev Sport Exerc Psychol. 2020;13(1):65-80. |
| 22276103 | Background | Clark JF, Ellis JK, Bench J, Khoury J, Graman P. High-performance vision training improves batting statistics for University of Cincinnati baseball players. PLoS One. 2012;7(1):e29109. doi: 10.1371/journal.pone.0029109. Epub 2012 Jan 19. |
| Background | Wilkins L, Nelson C, Tweddle S. Stroboscopic visual training: A pilot study with three elite youth football goalkeepers. Journal of Cognitive Enhancement. 2018;2:3-11. |
| Background | Holliday J. Effect of stroboscopic vision training on dynamic visual acuity scores: Nike Vapor StrobeĀ® Eyewear. 2013 |
| 26126135 | Background | Wilkins L, Gray R. EFFECTS OF STROBOSCOPIC VISUAL TRAINING ON VISUAL ATTENTION, MOTION PERCEPTION, AND CATCHING PERFORMANCE. Percept Mot Skills. 2015 Aug;121(1):57-79. doi: 10.2466/22.25.PMS.121c11x0. Epub 2015 Jun 30. |