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| Name | Class |
|---|---|
| Melak Obaid Nghaimesh | UNKNOWN |
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A Stage-matched randomized controlled trial seeks to change the problematic digital gaming behavior among high school male students.
The researchers will use two groups (study and control) in which participants will be randomly selected and assigned in each of the study and control groups using simple random sampling.
The study intervention will be designed based on each Stage of Change of the Transtheoretical Model of Change in that participants in each Stage of Change will receive the intervention that matches the Stage of Change they would be in.
A 12-week interval would be considered between administering the intervention and posttest 1 and the same interval would be used between posttest 1 and posttest 2.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Precontemplation, Contemplation, Preparation, Action, and Maintenance-based intervention | Experimental | The intervention that would consider the Processes of Change that people use when they would be in the Precontemplation Stage of Change. |
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| Contemplation-based intervention | Experimental | The intervention that would consider the Processes of Change that people use when they would be in the Contemplation Stage of Change. |
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| Preparation-based intervention | Experimental | The intervention that would consider the Processes of Change that people use when they would be in the Preparation Stage of Change. |
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| Action-based intervention | Experimental | The intervention that would consider the Processes of Change that people use when they would be in the Action Stage of Change. |
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| Maintenance-based intervention | Experimental | The intervention that would consider the Processes of Change that people use when they would be in the Maintenance Stage of Change. |
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Stage-matched interventions | Behavioral | The intervention would be using the Processes of Change that match each Stage of Change. |
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| Measure | Description | Time Frame |
|---|---|---|
| Stages of Change Scale for Digital Gaming Behavior | Stages of Change Scale for Digital Gaming Behavior that measures individuals' readiness to avoid problematic digital gaming behavior | 6 months |
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Inclusion Criteria:
Exclusion Criteria:
High school male students who do not experience any psychiatric-mental disorder.
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| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| University of Baghdad | Baghdad | 14149 | Iraq |
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| ID | Term |
|---|---|
| D000088942 | Technology Addiction |
| ID | Term |
|---|---|
| D016739 | Behavior, Addictive |
| D003192 | Compulsive Behavior |
| D007175 | Impulsive Behavior |
| D001519 | Behavior |
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The researchers will use two groups (study and control) in which participants will be randomly selected and assigned in each of the study and control groups using simple random sampling.
The study intervention will be designed based on each Stage of Change of the Transtheoretical Model of Change in that participants in each Stage of Change will receive the intervention that matches the Stage of Change they would be in.
A 12-week interval would be considered between administering the intervention and posttest 1 and the same interval would be used between posttest 1 and posttest 2.
|