| Primary | Feasibility as Assessed by the Number of Sessions Attended | The minimum number of sessions expected for a user are 2 per week (8 sessions) | Includes data for all 16 stroke survivor participants. | Posted | | Mean | Standard Deviation | sessions | | end of intervention( about 4 weeks from baseline) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
| | | Title | Denominators | Categories |
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| Primary | Feasibility as Assessed by the Time Spent Using the Oculus VR | the minimum time spent playing Job Simulator is 1 hour (60 minutes) per week. (240 minutes through the end of the study) | Includes data for all 16 stroke survivor participants. | Posted | | Mean | Standard Deviation | minutes | | end of intervention( about 4 weeks from baseline) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Usability as Assessed by the Score on the System Usability Scale (SUS) | The System Usability Scale (SUS) was used to assess the usability of the technology. Total score ranges from 10 to 50, with a higher score indicating greater usability. | Includes data for all 16 stroke survivor participants. | Posted | | Mean | Standard Deviation | score on a scale | | end of intervention( about 4 weeks from baseline) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Usability as Assessed by the Score on the Presence Questionnaire (PQ) | The Presence Questionnaire (PQ), total score ranges from 29 to 87, with a higher score indicating greater usability. | Includes data for all 16 stroke survivor participants. | Posted | | Mean | Standard Deviation | score on a scale | | end of intervention( about 4 weeks from baseline) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Cognition as Assessed by the Montreal Cognitive Assessment (MoCA) | Total score on the Montreal Cognitive Assessment (MoCA) range from 0 to 30, with a higher score indicating a better outcome. | Includes data for all 16 stroke survivor participants. | Posted | | Mean | Standard Deviation | score on a scale | | Baseline | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Cognition as Assessed by the Montreal Cognitive Assessment (MoCA) | Total score on the Montreal Cognitive Assessment (MoCA) range from 0 to 30, with a higher score indicating a better outcome. | Includes data for all 16 stroke survivor participants. | Posted | | Mean | Standard Deviation | score on a scale | | end of intervention (about 4 weeks from baseline) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Limb Function as Assessed by the Action Research Arm Test (ARAT) | Total score on the Action Research Arm Test (ARAT), ranging from 0 to 57, with higher scores indicating better upper limb function. | Includes data for all 16 stroke survivor participants. | Posted | | Mean | Standard Deviation | score on a scale | | Baseline | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Limb Function as Assessed by the Action Research Arm Test (ARAT) | Total score on the Action Research Arm Test (ARAT), ranging from 0 to 57, with higher scores indicating better upper limb function. | Includes data for all 16 stroke survivor participants. | Posted | | Mean | Standard Deviation | score on a scale | | end of intervention( about 4 weeks from baseline) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Arm Impairment as Assessed by Fugl Meyer - Upper Extremity Assessment | Total score on the Fugl-Meyer Assessment - Upper Extremity (FMA-UE), ranges from 0 to 66, with higher scores indicating better arm function. | Includes data for all 16 stroke survivor participants. | Posted | | Mean | Standard Deviation | score on a scale | | Baseline | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Arm Impairment as Assessed by Fugl Meyer - Upper Extremity Assessment | Total score on the Fugl-Meyer Assessment - Upper Extremity (FMA-UE), ranges from 0 to 66, with higher scores indicating better arm function. | Includes data for all 16 stroke survivor participants. | Posted | | Mean | Standard Deviation | score on a scale | | end of intervention( about 4 weeks from baseline) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Burden of Caregivers in Supporting the Stroke Survivor as Assessed by the Burden Scale for Family Caregivers - Short Version | Total score on the Burden Scale for Family Caregivers - short version, ranges from 0 to 30, with a higher score indicating more burden | Includes data for all 16 caregivers. | Posted | | Mean | Standard Deviation | score on a scale | | Baseline | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Burden of Caregivers in Supporting the Stroke Survivor as Assessed by the Burden Scale for Family Caregivers - Short Version | Total score on the Burden Scale for Family Caregivers - short version, ranges from 0 to 30, with a higher score indicating more burden | Includes data for 14 caregivers. Data were not collected for 2 caregivers because they did not fill out the survey. | Posted | | Mean | Standard Deviation | score on a scale | | end of intervention( about 4 weeks from baseline) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire | Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness | Includes data for all 16 stroke survivor participants. | Posted | | Mean | Standard Deviation | score on a scale | | Baseline | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire | Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness | Includes data for all 16 stroke survivor participants. | Posted | | Mean | Standard Deviation | score on a scale | | Session 1 (week 1 day 1) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire | Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness | Includes data for all 16 stroke survivor participants. | Posted | | Mean | Standard Deviation | score on a scale | | Session 2 (week 1 day 2) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire | Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness | Includes data for all 16 stroke survivor participants. | Posted | | Mean | Standard Deviation | score on a scale | | Session 3 (week 1 day 3) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire | Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness | Includes data for all 16 stroke survivor participants. | Posted | | Mean | Standard Deviation | score on a scale | | Session 4(week 2 day 1) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire | Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness | Includes data for 15 stroke survivor participants. 1 participant did not attend the session therefore, data were not collected for 1 participant. | Posted | | Mean | Standard Deviation | score on a scale | | Session 5 (week 2 day 2) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire | Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness | Includes data for 14 stroke survivor participants. 2 participants did not attend the session therefore, data were not collected for 2 participants. | Posted | | Mean | Standard Deviation | score on a scale | | Session 6 (week 2 day 3) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire | Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness | Includes data for 15 stroke survivor participants. 1 participant did not attend the session therefore, data were not collected for 1 participant. | Posted | | Mean | Standard Deviation | score on a scale | | Session 7 (week 3 day 1) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire | Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness | Includes data for 12 stroke survivor participants. 4 participants did not attend the session therefore, data were not collected for 4 participants. | Posted | | Mean | Standard Deviation | score on a scale | | Session 8 (week 3 day 2) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire | Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness | Includes data for 12 stroke survivor participants. 4 participants did not attend the session therefore, data were not collected for 4 participants. | Posted | | Mean | Standard Deviation | score on a scale | | Session 9 (week 3 day 3) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire | Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness | Includes data for 14 stroke survivor participants. 2 participants did not attend the session therefore, data were not collected for 2 participants. | Posted | | Mean | Standard Deviation | score on a scale | | Session 10 (week 4 day 1) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire | Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness | Includes data for 15 stroke survivor participants. 1 participant did not attend the session therefore, data were not collected for 1 participant. | Posted | | Mean | Standard Deviation | score on a scale | | Session 11 (week 4 day 2) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Primary | Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire | Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness | Includes data for 16 stroke survivor participants. | Posted | | Mean | Standard Deviation | score on a scale | | Session 12 (week 4 day 3) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Impact of the Rehabilitation on the Participant as Assessed by the Number of Themes Derived From the Qualitative Interview | In-person, in-depth interviews will be conducted following completion of a virtual reality (VR) intervention using the Oculus Quest 2 headset for post-stroke rehabilitation. Interviews will be transcribed verbatim and a qualitative analytic process will be used to identify common themes. A codebook will be developed based on analysis of the transcripts. This outcome reflects the number of themes derived from the interviews. | Includes data from all 16 stroke survivor participants. | Posted | | Number | | themes | | Baseline | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Impact of the Rehabilitation on the Caregiver as Assessed by Number of Themes Derived From the Qualitative Interview | In-person, in-depth interviews will be conducted following completion of a virtual reality (VR) intervention using the Oculus Quest 2 headset for post-stroke rehabilitation. Interviews will be transcribed verbatim and a qualitative analytic process will be used to identify common themes. A codebook will be developed based on analysis of the transcripts. This outcome reflects the number of themes derived from the interviews. | includes data for all 16 caregivers. | Posted | | Number | | themes | | end of intervention( about 4 weeks from baseline) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Occupational Therapy | | Includes data for all 16 stroke survivor participants. | Posted | | Count of Participants | | Participants | | Session 1 (week 1 day 1) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Occupational Therapy | | Includes data for all 16 stroke survivor participants. | Posted | | Count of Participants | | Participants | | Session 2 (week 1 day 2) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Occupational Therapy | | Includes data for all 16 stroke survivor participants. | Posted | | Count of Participants | | Participants | | Session 3 (week 1 day 3) | | | | ID | Title | Description |
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| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Occupational Therapy | | Includes data for all 16 stroke survivor participants. | Posted | | Count of Participants | | Participants | | Session 4(week 2 day 1) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Occupational Therapy | | Includes data for 15 stroke survivor participants. 1 participant did not attend the session therefore, data were not collected for 1 participant. | Posted | | Count of Participants | | Participants | | Session 5 (week 2 day 2) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Occupational Therapy | | Includes data for 14 stroke survivor participants. 2 participants did not attend the session therefore, data were not collected for 2 participants. | Posted | | Count of Participants | | Participants | | Session 6 (week 2 day 3) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Occupational Therapy | | Includes data for 15 stroke survivor participants. 1 participant did not attend the session therefore, data were not collected for 1 participant. | Posted | | Count of Participants | | Participants | | Session 7 (week 3 day 1) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Occupational Therapy | | Includes data for 12 stroke survivor participants. 4 participants did not attend the session therefore, data were not collected for 4 participants. | Posted | | Count of Participants | | Participants | | Session 8 (week 3 day 2) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Occupational Therapy | | Includes data for 12 stroke survivor participants. 4 participants did not attend the session therefore, data were not collected for 4 participants. | Posted | | Count of Participants | | Participants | | Session 9 (week 3 day 3) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Occupational Therapy | | Includes data for 14 stroke survivor participants. 2 participants did not attend the session therefore, data were not collected for 2 participants. | Posted | | Count of Participants | | Participants | | Session 10 (week 4 day 1) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Occupational Therapy | | Includes data for 15 stroke survivor participants. 1 participant did not attend the session therefore, data were not collected for 1 participant. | Posted | | Count of Participants | | Participants | | Session 11 (week 4 day 2) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Occupational Therapy | | Includes data for all 16 stroke survivor participants. | Posted | | Count of Participants | | Participants | | Session 12 (week 4 day3 ) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Physical Therapy | | Includes data for all 16 stroke survivor participants. | Posted | | Count of Participants | | Participants | | Session 1 (week 1 day 1) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Physical Therapy | | Includes data for all 16 stroke survivor participants. | Posted | | Count of Participants | | Participants | | Session 2 (week 1 day 2) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Physical Therapy | | Includes data for all 16 stroke survivor participants. | Posted | | Count of Participants | | Participants | | Session 3 (week 1 day 3) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Physical Therapy | | Includes data for all 16 stroke survivor participants. | Posted | | Count of Participants | | Participants | | Session 4(week 2 day 1) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Physical Therapy | | Includes data for 15 stroke survivor participants. 1 participant did not attend the session therefore, data were not collected for 1 participant. | Posted | | Count of Participants | | Participants | | Session 5 (week 2 day 2) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Physical Therapy | | Includes data for 14 stroke survivor participants. 2 participants did not attend the session therefore, data were not collected for 2 participants. | Posted | | Count of Participants | | Participants | | Session 6 (week 2 day 3) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Physical Therapy | | Includes data for 15 stroke survivor participants. 1 participant did not attend the session therefore, data were not collected for 1 participant. | Posted | | Count of Participants | | Participants | | Session 7 (week 3 day 1) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Physical Therapy | | Includes data for 12 stroke survivor participants. 4 participants did not attend the session therefore, data were not collected for 4 participants. | Posted | | Count of Participants | | Participants | | Session 8 (week 3 day 2) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Physical Therapy | | Includes data for 12 stroke survivor participants. 4 participants did not attend the session therefore, data were not collected for 4 participants. | Posted | | Count of Participants | | Participants | | Session 9 (week 3 day 3) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Physical Therapy | | Includes data for 14 stroke survivor participants. 2 participants did not attend the session therefore, data were not collected for 2 participants. | Posted | | Count of Participants | | Participants | | Session 10 (week 4 day 1) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Physical Therapy | | Includes data for 15 stroke survivor participants. 1 participant did not attend the session therefore, data were not collected for 1 participant. | Posted | | Count of Participants | | Participants | | Session 11 (week 4 day 2) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Physical Therapy | | Includes data for all 16 stroke survivor participants. | Posted | | Count of Participants | | Participants | | Session 12 (week 4 day3 ) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Speech Therapy | | Includes data for all 16 stroke survivor participants. | Posted | | Count of Participants | | Participants | | Session 1 (week 1 day 1) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Speech Therapy | | Includes data for all 16 stroke survivor participants. | Posted | | Count of Participants | | Participants | | Session 2 (week 1 day 2) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Speech Therapy | | Includes data for all 16 stroke survivor participants. | Posted | | Count of Participants | | Participants | | Session 3 (week 1 day 3) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Speech Therapy | | Includes data for all 16 stroke survivor participants. | Posted | | Count of Participants | | Participants | | Session 4(week 2 day 1) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Speech Therapy | | Includes data for 15 stroke survivor participants. 1 participant did not attend the session therefore, data were not collected for 1 participant. | Posted | | Count of Participants | | Participants | | Session 5 (week 2 day2) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Speech Therapy | | Includes data for 14 stroke survivor participants. 2 participants did not attend the session therefore, data were not collected for 2 participants. | Posted | | Count of Participants | | Participants | | Session 6 (week 2 day 3) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Speech Therapy | | Includes data for 15 stroke survivor participants. 1 participant did not attend the session therefore, data were not collected for 1 participant. | Posted | | Count of Participants | | Participants | | Session 7 (week 3 day 1) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Speech Therapy | | Includes data for 12 stroke survivor participants. 4 participants did not attend the session therefore, data were not collected for 4 participants. | Posted | | Count of Participants | | Participants | | Session 8 (week 3 day 2) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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| Secondary | Number of Subjects Who Have Received Speech Therapy | | Includes data for 12 stroke survivor participants. 4 participants did not attend the session therefore, data were not collected for 4 participants. | Posted | | Count of Participants | | Participants | | Session 9 (week 3 day 3) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
| |
| Secondary | Number of Subjects Who Have Received Speech Therapy | | Includes data for 14 stroke survivor participants. 2 participants did not attend the session therefore, data were not collected for 2 participants. | Posted | | Count of Participants | | Participants | | Session 10 (week 4 day 1) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
| |
| Secondary | Number of Subjects Who Have Received Speech Therapy | | Includes data for 15 stroke survivor participants. 1 participant did not attend the session therefore, data were not collected for 1 participant. | Posted | | Count of Participants | | Participants | | Session 11 (week 4 day 2) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
| |
| Secondary | Number of Subjects Who Have Received Speech Therapy | | Includes data for all 16 stroke survivor participants. | Posted | | Count of Participants | | Participants | | Session 12 (week 4 day 3) | | | | ID | Title | Description |
|---|
| OG000 | Oculus VR | Oculus VR: During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour. |
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