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Investigators aimed to investigate the effects of video game habits, duration of experience, and training in different surgical clinics on the success of robotic surgery simulators.
In this prospective, observational, comparative, and multi-clinic study, all participants played the Temple Run and Piano Tiles 2™ mobile games for one month after responding to a questionnaire including their sociodemographic characteristics, surgical experience, and past and current video game experience. At the end of the study period, participants experienced four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring & Rail 2, Vertical Defect Suturing) in the da Vinci® Skills Simulator™. Additionally, sociodemographic data were statistically analyzed with mobile game scores, and 13 different performance scores were obtained from the simulator.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| General surgery residents | 39 participants |
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| Urology residents | 14 participants |
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| Pediatric surgery residents | 7 participants |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Video game & Robotic surgery simulator success | Other | A questionnaire was administered to all participants, asking about their demographic information, surgical experience, hobbies, and previous video game playing experiences. After the questionnaire, the participants were asked to play the Temple Run (Imangi Studios, NC, USA) and Piano Tiles 2™ mobile games for one month. At the end of the period, with the da Vinci® Skills Simulator™ for one hour, all participants performed four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring & Rail 2, Vertical Defect Suturing) that require the ability to apply basic robotic surgery rules and measure surgical skills. |
| Measure | Description | Time Frame |
|---|---|---|
| Robotic surgery simulator score of participants by video game experience | The effect of both previous and current video game on simulator results | 2 months |
| Measure | Description | Time Frame |
|---|---|---|
| Determination of robotic surgery success among clinics according to simulator score | 2 months |
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Inclusion Criteria:
Exclusion Criteria:
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Residents from general surgery, urology, and pediatric surgery clinics were included in the study. Sixty of the 64 total participants completed all the processes. Four participants were excluded from the study.
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| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Ege University Hospital | Izmir | 35100 | Turkey (Türkiye) |
| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 36754922 | Derived | Kilincarslan O, Turk Y, Vargor A, Ozdemir M, Hassoy H, Makay O. Video gaming improves robotic surgery simulator success: a multi-clinic study on robotic skills. J Robot Surg. 2023 Aug;17(4):1435-1442. doi: 10.1007/s11701-023-01540-y. Epub 2023 Feb 8. |
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All data of participants will be kept confidential.
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