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Adhesive capsulitis (AC) also known as frozen shoulder typically manifests to decrease range of motion (ROM) and function and increase pain in shoulder. Objective of this study is to find the effects of virtual reality (VR) in adhesive capsulitis on pain, range of motion and function to decrease pain and improve range of motion and function. The study design will be a quasi-experimental study that will be used to compare the effects of virtual reality with conventional physical therapy. Subjects with adhesive capsulitis meeting the predetermined inclusion & exclusion criteria will be divided into two groups using lottery method. Pre assessment will be done using visual analogue scale (VAS), shoulder pain and disability index (SPADI) tool and active shoulder flexion and abduction as subjective measurements. Subjects in group A will be treated with virtual reality stimulation given for 30 minutes per session through kinetic Xbox with sensory accelerator model no.1414. Two traditional training activities will be used to improve shoulder Range of motion i.e. shoulders finger ladder training activity and single curved shoulder training activity 12 times (3 rounds in each practice) of the training 1 . Patients will be required to complete standard training task by interacting with designed VR rehabilitative training games under the supervision of physical therapists and subjects in group B will be treated with conventional physical therapy i.e. grade 1 and 2 mobilization and stretching exercise. Baseline treatment protocol hot pack will be applied to both groups.
Treatment duration for both groups will be 30 minutes. Each subject will receive a total 6 week protocol with 02 treatment sessions per week. Post treatment reading will be recorded after the end of 2 nd , 4th and 6th treatment weeks. Recorded values will be analyzed for any change using SPSS 21.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Conventional physical therapy | Active Comparator | Subjects in group A was treated with conventional physical therapy i.e. grade 1 and 2 mobilization and stretching exercise. |
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| Virtual reality group | Experimental | group B was treated with virtual reality stimulation given for 30 minutes per session through kinetic Xbox with sensory accelerator model no.1414.Two traditional training activities was used to improve shoulder Range of motion i.e. badminton and American baseball activity 12 times of the training Baseline treatment protocol hot pack and ultrasound was applied to both groups. Treatment duration for both groups was 30 minutes. Each subjects were receive a total 4 week protocol with 03 treatment sessions per week. |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Conventional Physical therapy | Other | Subjects in group A was treated with conventional physical therapy i.e. grade 1 and 2 mobilization and stretching exercise |
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| Measure | Description | Time Frame |
|---|---|---|
| Visual Analogue Scale | Changes from the Baseline Visual Analog Scale (VAS) is a 10 cm line with anchor statements on the left (no pain) and on the right (extreme pain). The patient is asked to mark their current pain level on the line. They can also be asked to mark their maximum, minimum, and average pain. | 4 weeks |
| ROM Shoulder flexion (right) | Changes from the Baseline ROM range of Motion of Shoulder flexion was taken with the Help of Goniometer | 4 weeks |
| ROM Shoulder flexion (left) | Changes from the Baseline ROM range of Motion of Shoulder flexion was taken with the Help of Goniometer | 4 weeks |
| ROM Shoulder External rotation(right) | Changes from the Baseline ROM range of Motion of Shoulder External rotation was taken with the Help of Goniometer | 4 weeks |
| ROM Shoulder External rotation(left) | Changes from the Baseline ROM range of Motion of Shoulder External rotation was taken with the Help of Goniometer | 4 weeks |
| ROM Shoulder Abduction(right) | Changes from the Baseline ROM range of Motion of Shoulder Abduction was taken with the Help of Goniometer | 4 weeks |
| ROM Shoulder Abduction(left) | Changes from the Baseline ROM range of Motion of Shoulder Abduction was taken with the Help of Goniometer |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Affiliation | Role |
|---|---|---|
| Tehreem Mukhtar, PP-DPT | Riphah International University | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Services Hospital, Lahore | Lahore | Punjab Province | 54000 | Pakistan |
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| ID | Term |
|---|---|
| D002062 | Bursitis |
| ID | Term |
|---|---|
| D007592 | Joint Diseases |
| D009140 | Musculoskeletal Diseases |
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Subjects in group A was treated with conventional physical therapy i.e. grade 1 and 2 mobilization and stretching exercise
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| Virtual reality group | Other | group B was treated with virtual reality stimulation given for 30 minutes per session through kinetic Xbox with sensory accelerator model no.1414. Two traditional training activities was used to improve shoulder Range of motion i.e. badminton and American baseball activity 12 times of the training. |
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| 4 weeks |
| Shoulder Pain and Disability Index | Shoulder Pain and Disability Index (SPADI) is a patient completed questionnaire with 13 items assessing pain level and extent of difficulty with ADLs requiring the use of the upper extremities. The pain subscale has 5-items and the Disability subscale has 8-items. The pain scale is summed up to a total of 50 while the disability scale sums up to 80. The total SPADI score is expressed as a percentage. A score of 0 indicates best 100 indicates worst. A higher score shows more disability. In scoring SPADI, any question missed should be taken out of the total score of each subscale. i.e if 1 question is omitted in the pain section, the total score is divided by 40. | 4 weeks |