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Coronavirus disease-19 (COVID-19) dramatically changed the learning conditions of dental students, with restricted access to training sessions and clinical practice. The "Playdent" project proposed the integration of serious games (SGs) in the third-year curriculum, based on tailor-made scenarios questioning the first dental visit of edentulous patients, and examined whether training with the games would advance students' learning outcomes.
Three Serious games proposed in addition to conventional lectures and practical exercises in oral rehabilitation of edentulous patients were supposed to improve knowledge and skills of undergraduates. However, in order to assess the influence of SGs on students' learning outcomes and subsequent satisfaction, a single-blind controlled protocol was designed. The null hypothesis was that SGs had no impact on the learning outcomes of undergraduate students.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| "test" group | Experimental | "test" group which accessed SGs during a four-week test period in addition to conventional lectures |
|
| "control" group | No Intervention | "control" group which benefited solely from conventional lectures |
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Playing Serious Games during a four-week test period in addition to conventional lectures | Device | Playing SGs during a four-week test period in addition to conventional lectures in oral rehabilitation |
| Measure | Description | Time Frame |
|---|---|---|
| performance | Students' performance for managing a dental visit of edentulous patients were assessed by measuring score to a test developed by the teaching team. Scores were calculated ranging from 0 (no correct answer) to 15 (100% correct answers). | One month |
| Measure | Description | Time Frame |
|---|---|---|
| students' satisfaction | a questionnaire was drawn up for the students in the form of an self-administered questionnaire, which included questions pertaining to their satisfaction ranging from 0 (=very unsatisfactory) to 10 (=very satisfactory). | one month |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Affiliation | Role |
|---|---|---|
| Adeline Braud, PhD | Unievrsité de Paris | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Université de Paris | Paris | Parisl | 75006 | France |
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| ID | Term |
|---|---|
| D001519 | Behavior |
| D006266 | Health Education |
| ID | Term |
|---|---|
| D000099060 | Adherence Interventions |
| D055118 | Medication Adherence |
| D010349 | Patient Compliance |
| D010342 | Patient Acceptance of Health Care |
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Participants were allocated either to a "test" group which accessed Serious games during a four-week test period in addition to conventional lectures or to a "control" group which benefited solely from conventional lectures
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| D000074822 | Treatment Adherence and Compliance |
| D015438 | Health Behavior |