Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
| Name | Class |
|---|---|
| Wells Fargo Faculty Scholar Endowment | UNKNOWN |
Not provided
Not provided
Not provided
Physical activity has been described by the US federal government as a 'best buy' for public health. Unfortunately, most adults in the United States are not sufficiently active, and this worsens with age. Low levels of participation are driven by many challenging barriers, including lack of access, few opportunities for enjoyable activity, and few supportive social relationships, which is especially important given the central role of social connection for lasting behavior change.
A half-century of research in behavioral sciences has generated effective group-based physical activity programs, but these are inaccessible to most as they are often delivered in a few select research centers. Recent advances in telehealth have offered media for extending these interventions more broadly, but the experience of such programs is often hampered by technology that does not allow for a sense of physical and social presence. Fortunately, uptake of virtual reality (VR) is increasing rapidly, and the medium has a high level of potential for advancing the delivery of immersive evidence-based group interventions to those that most need it. Thus our specific aims are:
Specific aim 1: To test the feasibility and acceptability of a group-mediated physical activity intervention delivered fully via modern VR to older adults.
Specific aim 2: To examine the impact of this program on overall physical activity among older adults compared to the current standard-of-care for telehealth: the video conference meeting platform.
Not provided
Not provided
Not provided
Not provided
Not provided
| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Virtual Reality | Experimental | Participants engage in intervention procedures using virtual reality software. |
|
| Video Conference | Active Comparator | Participants engage in intervention procedures using video conference software. |
|
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Virtual Reality | Behavioral | Participants in this arm participate in 4 group-based behavioral counseling sessions plus 8 one-on-one coaching session within virtual reality software. Participants aim to engage in approximately 150 minutes per week of moderate-to-vigorous activity, with options including both virtual reality and real-world physical activities. |
| Measure | Description | Time Frame |
|---|---|---|
| The percentage of individuals attending all one-on-one and group calls | Feasibility will be assessed based on percentage of individuals attending all one-on-one and group calls | Weeks 0 through 4 |
| Acceptability | Percentage of individuals reporting no severe symptoms in response to virtual reality on the virtual reality sickness questionnaire | Baseline |
| Measure | Description | Time Frame |
|---|---|---|
| Physical Activity | Average daily steps over one week as recorded via Garmin VivoSmart 4 | Baseline, Week 4 |
| Social Relatedness | Score on the social relatedness subscale of the Brief Psychological Needs Satisfaction and Frustration Scale |
Not provided
Inclusion Criteria:
Exclusion Criteria:
Not provided
Not provided
Not provided
Not provided
| Name | Role | Phone | Extension | |
|---|---|---|---|---|
| Kyle Kershner, BS | Contact | 336-758-3728 | kerski19@wfu.edu |
| Name | Affiliation | Role |
|---|---|---|
| Jason Fanning, PhD | Wake Forest University | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Wake Forest University | Recruiting | Winston-Salem | North Carolina | 27109 | United States |
| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 39514256 | Derived | Kershner K, Morton D, Robison J, N'dah KW, Fanning J. Assessing the Feasibility and Acceptability of Virtual Reality for Remote Group-Mediated Physical Activity in Older Adults: Pilot Randomized Controlled Trial. JMIR Form Res. 2024 Nov 8;8:e53156. doi: 10.2196/53156. |
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
| ID | Term |
|---|---|
| D009043 | Motor Activity |
| D001519 | Behavior |
| D012934 | Social Isolation |
| ID | Term |
|---|---|
| D012919 | Social Behavior |
Not provided
Not provided
Participants are randomly assigned to one of two 4-week interventions: a virtual-reality or video conference-based group-mediated activity program
Not provided
Not provided
Not provided
Not provided
|
| Video Conference | Behavioral | Participants in this arm participate in 4 group-based behavioral counseling sessions plus 8 one-on-one coaching session within video conference software. Participants aim to engage in approximately 150 minutes per week of moderate-to-vigorous activity, with options including both streaming video and real-world physical activities. |
|
| Baseline, Week 4 |