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| Name | Class |
|---|---|
| New Jersey Institute of Technology | OTHER |
| Salus University | OTHER |
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The purpose of this research study is to see how well the treatment of a participant's eye coordination and/or focusing problems improves eye muscle responses and symptoms of eyestrain. We will use an entertainment device called a virtual reality headset to play a custom-designed video game to find out how well the treatment of binocular vision improves a participant's coordination and/or focusing problem. The virtual reality headset uses eye-trackers to monitor progress in a totally objective manner. Objective testing allows the doctor to determine the results without relying on a participant's ability to answer questions or respond verbally in any way. We will compare the results of a participant before and after playing the video game.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Active Virtual Reality-Based Vision Therapy | Experimental | Virtual reality vision therapy where participants will be playing a custom-designed video game to act as a therapeutic intervention on a consumer-available virtual reality headset. |
|
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Virtual Eye Rotation Vision Exercises (VERVE) | Device | A video game designed with elements of vision therapy will be delivered to participants utilizing consumer-available virtual reality headsets (VIVE Pro Eye). |
| Measure | Description | Time Frame |
|---|---|---|
| Positive Fusional Vergence | Normal range is >15 Prism Diopters | up to 4 weeks post-therapy |
| Near Point of Convergence | Normal range is < 6 cm | up to 4 weeks post-therapy |
| Measure | Description | Time Frame |
|---|---|---|
| Convergence Insufficiency Symptom Survey (CISS) | Normal range is < 21 for adults and < 16 for pediatrics | up to 4 weeks post-therapy |
| Vision Quality of Life with Time Survey (VisQuaL-T) | Normal range is > 2.5 |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Role | Phone | Extension | |
|---|---|---|---|---|
| Chang Yaramothu, PhD | Contact | 9735585456 | cto@omtvr.com |
| Name | Affiliation | Role |
|---|---|---|
| Chang Yaramothu, PhD | OculoMotor Technologies | Study Chair |
| Tara L Alvarez, PhD | OculoMotor Technologies | Principal Investigator |
| Mitchell M Scheiman, OD, PhD |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| OculoMotor Technologies | Recruiting | Newark | New Jersey | 07103 | United States |
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| Type | Date | Date Unknown |
|---|---|---|
| Release | Mar 21, 2025 | |
| Reset | Apr 9, 2025 |
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| Release Date | Unrelease Date | Unrelease Date Unknown | Reset Date | MCP Release Number |
|---|---|---|---|---|
| Mar 21, 2025 | Apr 9, 2025 |
| ID | Term |
|---|---|
| D015835 | Ocular Motility Disorders |
| ID | Term |
|---|---|
| D002493 | Central Nervous System Diseases |
| D009422 | Nervous System Diseases |
| D003389 | Cranial Nerve Diseases |
| D005128 | Eye Diseases |
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Examiner (Outcomes Assessor) will be masked by pooling participants from another study.
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| up to 4 weeks post-therapy |
| Core Elements of Gaming Experience Questionnaire | User experience rating | up to 4 weeks post-therapy |
| OculoMotor Technologies |
| Principal Investigator |
| The Eye Institute at Salus University | Completed | Philadelphia | Pennsylvania | 19141 | United States |