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| ID | Type | Description | Link |
|---|---|---|---|
| R21NR019363 | U.S. NIH Grant/Contract | View source |
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| Name | Class |
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| National Institute of Nursing Research (NINR) | NIH |
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The investigators developed a "serious game" intervention called "Who Would You Choose: Serious Fun" (WWYC) to help people consider the key qualities healthcare spokespersons should have. The intervention uses a spinner, cards, and dice, along with a smart-phone App to prompt players (using scenarios and metaphors) to choose a spokesperson whose qualities are best suited to the role. Friendly competition is encouraged by having players receive points for correct answers, and additional points for good explanations of their choices. At the end of the game, players identify a real-life spokesperson based on the qualities considered during game-play. Then, using an associated smart-phone App, the intervention will help spark communication between the player and their chosen spokesperson.
Advance care planning (ACP) is the process of thinking through and articulating in advance one's preferences for future medical care. It has long been promoted as a way for people to receive medical treatment consistent with their values, goals, and preferences. While ACP typically involves decision-making about specific life-sustaining treatments, choosing who will make medical decisions when the patient cannot is considered by many to be the single most important ACP action a person can take. When patients fail to designate a healthcare spokesperson (henceforth spokesperson), it leads to uncertainty about who will make medical decisions, what treatments are to be accepted or declined, and on what basis-which can lead to familial conflict, unwanted and costly medical care, and avoidable patient suffering. So, too, when patients choose the "wrong" person to represent them, the patient's wishes are less likely to be known or respected. The investigation team's own research suggests that when patients prefer fewer aggressive medical treatments, there is significantly lower concordance between spokespersons' decisions and patients' wishes.
Patients, families, and ACP experts have identified several qualities as being especially important for spokespersons to have. Ideally, spokespersons should know the patient's values, be available when needed, be trustworthy and caring, have good judgment, and be able to stand up under pressure. That said, many individuals (and state laws) assign spokespersons on the basis of relationship (spouse, parent, etc.) rather than personal qualities. Surprisingly, no interventions (to the team's knowledge) are explicitly designed to help people consider the actual qualities of the person chosen as spokesperson, much less engage this individual to confirm that this person can fully represent the patient's wishes should the need arise.
To address these gaps, the investigative team has developed a novel intervention that includes a "serious game" to help people consider the qualities desired in a spokesperson, then engage the person they choose for this role. Combining a serious topic with an enjoyable activity ("gamification") has been effective at changing health-related behaviors in multiple settings with the target population ("sandwich generation" and older adults). The game element of the intervention, "Who Would You Choose: Serious Fun" (WWYC), prompts players (using scenarios and metaphors) to choose a spokesperson whose qualities are best suited to the role. At the end of the game, players identify a real-life spokesperson based on the qualities considered during gameplay. Then, using an online interface, WWYC will spark communication between the player and their chosen spokesperson.
The long-term goal of this project is to help people make more thoughtful and informed choices when selecting a spokesperson, and to help these spokespersons be better prepared for the role of surrogate decision-maker. The current mixed methods study proposed here is designed to learn whether and how WWYC helps individuals select an appropriate spokesperson for healthcare decisions, as assessed via three specific aims:
Aim 1. To explore how playing the novel game Who Would You Choose affects people's choice of a spokesperson. Using qualitative methods including focus groups and one-on-one interviews, the investigative team will explore how WWYC affects individual players' thought process for choosing a spokesperson, and whether the player's choice changes as a result of game-play.
Aim 2. To establish that WWYC is a feasible way to help individuals choose and engage a spokesperson. The investigative team will judge it feasible if: 1) 100 individuals are recruited to play the game; 2) >75% of game players report that playing the game is helpful for choosing a spokesperson; 3) >75% of game players endorse the game; 4) >75% of spokespersons engage with WWYC (using its online interface) following player request.
Aim 3. To integrate qualitative and quantitative data to explain how the experience of playing the game relates to their spokesperson's willingness to engage. The investigative team hypothesizes that a positive player experience with WWYC will be associated with successful engagement with their spokesperson.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Participant arm | Experimental | Participants will be recruited to complete the WWYC intervention. |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Who Would You Choose: Serious Fun | Behavioral | "Who Would You Choose: Serious Fun" is a conversation activity that prompts players (using scenarios and metaphors) to choose a spokesperson whose qualities are best suited to the role. At the end of the activity, players identify a real-life spokesperson based on the qualities considered during gameplay. |
| Measure | Description | Time Frame |
|---|---|---|
| Number of Participants Who Changed Their Choice of Spokesperson | This measure involved a verbal response (during a follow-up telephone interview) to the question as to whether they have changed their choice for who should be their healthcare spokesperson in the event that someone else needed to make medical decisions for them. | 4 weeks |
| Measure | Description | Time Frame |
|---|---|---|
| Participation Rate | Participation rate was defined as the number of participants who completed the study. This number excludes the number of participants who were enrolled but could not complete the intervention due to problems with technology (n=80). | Aug 2021 - Dec 2022 |
| Spokesperson Response (Percentage) |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Affiliation | Role |
|---|---|---|
| Benjamin H Levi, MD PhD | Milton S. Hershey Medical Center | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Penn State College of Medicine | Hershey | Pennsylvania | 17033 | United States |
We will present our findings at conferences and in peer-reviewed publications.
At close of study in 2022.
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Not applicable as there was only one arm to the study, and no participants were excluded after enrollment.
Flier, emails, and public service announcements were used to recruit community members for participation in study game events. Respondents were contacted via email and phone. A total of 207 individuals expressed interest and showed up to game events. The period of study recruitment was from 7-1-2020 - 11-1-2022.
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| ID | Title | Description |
|---|---|---|
| FG000 | Participant Arm | Participants were recruited to complete the WWYC intervention. Who Would You Choose: Serious Fun: "Who Would You Choose: Serious Fun" is a conversation activity that prompts players (using scenarios and metaphors) to choose a spokesperson whose qualities are best suited to the role. At the end of the activity, players identify a real-life spokesperson based on the qualities considered during gameplay. |
| Title | Milestones | Reasons Not Completed | ||||||||||||||||||
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| Overall Study |
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| ID | Title | Description |
|---|---|---|
| BG000 | Participant Arm | Participants were recruited to complete the WWYC intervention. Who Would You Choose: Serious Fun: "Who Would You Choose: Serious Fun" is a conversation activity that prompts players (using scenarios and metaphors) to choose a spokesperson whose qualities are best suited to the role. At the end of the activity, players identify a real-life spokesperson based on the qualities considered during gameplay. |
| Units | Counts |
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| Participants |
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| Title | Description | Population Description | Parameter Type | Dispersion Type | Unit of Measure | Calculate Percentage | Denominator Units Selected | Denominators | Classes |
|---|---|---|---|---|---|---|---|---|---|
| Age, Continuous | Mean |
| Type | Title | Description | Population Description | Reporting Status | Anticipated Posting Date | Parameter Type | Dispersion Type | Unit of Measure | Calculate Percentage | Time Frame | Units Analyzed | Denominator Units Selected | Arm/Group Information | Denominators | Classes | Analyses | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Primary | Number of Participants Who Changed Their Choice of Spokesperson | This measure involved a verbal response (during a follow-up telephone interview) to the question as to whether they have changed their choice for who should be their healthcare spokesperson in the event that someone else needed to make medical decisions for them. | Posted | Count of Participants | Participants | 4 weeks |
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4 weeks
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| ID | Title | Description | Deaths (Affected) | Deaths (At Risk) | Serious Events (Affected) | Serious Events (At Risk) | Other Events (Affected) | Other Events (At Risk) |
|---|---|---|---|---|---|---|---|---|
| EG000 | Participant Arm | Participants were recruited to complete the WWYC intervention. Who Would You Choose: Serious Fun: "Who Would You Choose: Serious Fun" is a conversation activity that prompts players (using scenarios and metaphors) to choose a spokesperson whose qualities are best suited to the role. At the end of the activity, players identify a real-life spokesperson based on the qualities considered during gameplay. |
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| Title | Organization | Phone | Extension | |
|---|---|---|---|---|
| Dr. Benjamin Levi | Penn State College of Medicine | 717-531-8778 | BHLevi@psu.edu |
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| Type | Includes Protocol | Includes SAP | Includes ICF | Document Label | Document Date | Document Uploaded Date | Document File Name |
|---|---|---|---|---|---|---|---|
| Prot_SAP | Yes | Yes | No | Study Protocol and Statistical Analysis Plan | Jun 17, 2022 | Nov 14, 2023 | Prot_SAP_000.pdf |
| ICF | No | No | Yes | Informed Consent Form | Jul 12, 2021 | Nov 14, 2023 | ICF_001.pdf |
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Percentage of spokespersons who responded to participant request following intervention |
| 8 weeks |
| Endorsement of the WWYC Intervention | >75% of WWYC participants endorse WWYC, as measured by the Net Promoter Score | 4 weeks |
| years |
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| Sex/Gender, Customized | Count of Participants | Participants |
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| Ethnicity (NIH/OMB) | Count of Participants | Participants |
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| Race/Ethnicity, Customized | Count of Participants | Participants |
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| Region of Enrollment | Count of Participants | Participants |
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| Marital status | Count of Participants | Participants |
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| Highest Level of Education | Count of Participants | Participants |
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| Healthcare worker status | Count of Participants | Participants |
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| Prior experience with surrogate decision-making | Count of Participants | Participants |
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| Importance of religion or spirituality | Count of Participants | Participants |
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| Health status | Count of Participants | Participants |
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| Secondary | Participation Rate | Participation rate was defined as the number of participants who completed the study. This number excludes the number of participants who were enrolled but could not complete the intervention due to problems with technology (n=80). | Posted | Count of Participants | Participants | Aug 2021 - Dec 2022 |
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| Secondary | Spokesperson Response (Percentage) | Percentage of spokespersons who responded to participant request following intervention | Posted | Count of Participants | Participants | 8 weeks |
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| Secondary | Endorsement of the WWYC Intervention | >75% of WWYC participants endorse WWYC, as measured by the Net Promoter Score | Posted | Count of Participants | Participants | 4 weeks |
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| 127 |
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| 127 |
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| 127 |
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