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To determine the feasibility and acceptability of using immersive virtual reality technologies to impact clinical outcomes (e.g., pain and anxiety) and medication utilization (e.g., narcotics) in pediatric patients with acute and chronic pain.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| VR - Distraction | Other |
| |
| VR - Biofeedback | Other |
|
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| VR - Distraction | Other | Participants will be instructed to use any application. |
| |
| Measure | Description | Time Frame |
|---|---|---|
| Effect of VR-distraction on anxiety | Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety | Before 10 minute VR session. |
| Effect of VR-Distraction on anxiety | Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety | Immediately after 10 minute VR session. |
| Effect of VR-Distraction on anxiety | Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety | 15 minutes after 10 minute VR session. |
| Effect of VR-Distraction on anxiety | Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety | 30 minutes after 10 minute VR session. |
| Effect of VR-Distraction on pain | Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain | Before 10 minute VR session. |
| Effect of VR-Distraction on pain | Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain | Immediately after 10 minute VR session. |
| Measure | Description | Time Frame |
|---|---|---|
| Role of anxiety on changes in pain | Participants will complete a questionnaire regarding anxiety | One time prior to study visit |
| Role of pain catastrophizing | Participants will complete a questionnaire regarding pain |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Affiliation | Role |
|---|---|---|
| Vanessa Olbrecht, MD | Cincinnati Childrens Hospital Medical Center | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Cincinnati Childrens Hospital Medical Center | Cincinnati | Ohio | 45229 | United States |
| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 34048358 | Derived | Olbrecht VA, O'Conor KT, Williams SE, Boehmer CO, Marchant GW, Glynn SM, Geisler KJ, Ding L, Yang G, King CD. Guided Relaxation-Based Virtual Reality for Acute Postoperative Pain and Anxiety in a Pediatric Population: Pilot Observational Study. J Med Internet Res. 2021 Jul 12;23(7):e26328. doi: 10.2196/26328. |
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This information will be made available upon request
Data will become available upon publication. All data will be deidentified.
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| ID | Term |
|---|---|
| D010149 | Pain, Postoperative |
| D010146 | Pain |
| D001008 | Anxiety Disorders |
| ID | Term |
|---|---|
| D011183 | Postoperative Complications |
| D010335 | Pathologic Processes |
| D013568 | Pathological Conditions, Signs and Symptoms |
| D009461 | Neurologic Manifestations |
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| VR - Biofeedback |
| Other |
Participants will be instructed to use the Mindful Aurora application. |
|
| Effect of VR-Distraction on pain | Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain | 15 minutes after 10 minute VR session. |
| Effect of VR-Distraction on pain | Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain | 30 minutes after 10 minute VR session. |
| Effect of VR-Biofeedback on anxiety | Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety | Before 10 minute VR session. |
| Effect of VR-Biofeedback on anxiety | Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety | Immediately after 10 minute VR session. |
| Effect of VR-Biofeedback on anxiety | Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety | 15 minutes after 10 minute VR session. |
| Effect of VR-Biofeedback on anxiety | Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety | 30 minutes after 10 minute VR session. |
| Effect of VR-Biofeedback on pain | Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain | Before 10 minute VR session |
| Effect of VR-Biofeedback on pain | Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain | Immediately after 10 minute VR session |
| Effect of VR-Biofeedback on pain | Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain | 15 minutes after 10 minute VR session |
| Effect of VR-Biofeedback on pain | Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain | 30 minutes after 10 minute VR session |
| One time prior to study visit |
| D012816 | Signs and Symptoms |
| D001523 | Mental Disorders |