Active and Passive Virtual Reality Distraction for Pain Management During Pediatric Burn Dressing Changes
Active and Passive Virtual Reality Distraction for Pain Management During Pediatric Burn Dressing Changes
This study evaluated a smart phone virtual reality (VR) to manage pediatric burn dressing pain. A randomized controlled trial was conducted among 90 patients (6-17 years). Active VR participants played the game, passive VR group were immersed in the same VR without interactions, and a standard care group served as the control. One researcher administered VR and observed pain while another researcher administered post-trial survey that measured child's perceived pain and VR experience. Nurses were asked to report the clinical utility.
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Exclusion Criteria: