Testing a Gamified App to Reduce Avoidance and Fear of Spiders in Spider Phobia
Testing a Gamified App to Reduce Avoidance and Fear of Spiders in Spider Phobia
Mobile applications are more and more considered when implementing programs for treating mental disorders. The study aims to reduce avoidance and fear of spiders in spider-fearful individuals by combining exposure principles with gamification elements (e.g. narrative background, level progression, points, feedback). We investigate the efficacy of the gamified app in a remote online-therapy context.
Inclusion Criteria:
Participants must
Exclusion Criteria:
Participants will be deemed ineligible if they do not meet the above inclusion criteria or