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Current technology for telerehabilitation is limited to be audio- or video- based interaction without an objective and accurate measure of motor functions. A technology integrating motion tracking with 3D immersive virtual reality has been developed by an interdisciplinary team to shift the paradigm of telerehabilitation. We aim to take the significant step to develop the patient-centered telerehabilitation that will feature real-time patient-therapist interaction with functions of tele-monitoring, tele-diagnosis, and tele-therapy. Such an interactive telerehabilitation is expected to increase patient adherence to therapy and minimize the existing health disparities.
By innovatively integrating the 3D motion tracking with 3D immersive virtual reality (VR), the real-time user interaction and simultaneous motion tracking and analysis in the immersive VR environment were made possible. We now propose to customize this technology for telerehabilitation. The ultimate goal is to build a VR-based interactive tele-rehab system that is patient-centered, with augmented feedback and tele-presence of therapist to assist rehabilitative exercises and recovery of motor functions in both real and virtual environment. To achieve this goal, we are specifically tackling three problems.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| User Interaction with Device | Experimental | A user will wear motion sensors and VR device to interact with object or another user in VR environment |
|
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Motion Tracking in VR | Device | Participant will wear motion sensors and VR devices |
|
| Measure | Description | Time Frame |
|---|---|---|
| Tracking Accuracy | matching the motion trajectories in VR and REAL with a small error indicating a good match | through study completion, approximately 1 year |
| Latency of Data Transmission | The duration for the tracked motion data to be transmitted to a remote computer | through study completion, approximately 1 year |
| Total number of the basketed apples | Computer display of the total count of successfully picked and basketed apples from the tree | through study completion, approximately 1 year |
| Measure | Description | Time Frame |
|---|---|---|
| Total excursion of the hand | The total distance (in CM) that the hand has traveled in space while performing the apple picking task | through study completion, approximately 1 year |
| Mean speed of hand movement |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Role | Phone | Extension | |
|---|---|---|---|---|
| Qin Zhu, PhD | Contact | 307-223-6145 | qzhu1@uwyo.edu | |
| Russell Todd | Contact | 307-761-9628 | rtodd3@uwyo.edu |
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| VR Interaction | Behavioral | Participant will perform VR interaction task |
|
The total excursion of the hand divided by 60 seconds (cm/s)
| through study completion, approximately 1 year |