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Rapid technological advances in the last 20 years have led to the exponential adoption of simulation-based learning in nursing education.
Simulation-based learning is designed to engage, challenge and enrich the learner's knowledge base and skill set. It presents the opportunity to experience a variety of clinical scenarios, both common and uncommon, in a safe environment allowing repeated skills training and facilitating the transfer of classroom-knowledge to real situations.Research demonstrates that simulation can improve student engagement and learning and is being increasingly used as an educational strategy for nursing students. This prospective randomized controlled study that was undertaken with the following goals:
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Group A: simulation training before instruments | Experimental | Group A performed simulation training before the recognition of real surgical instruments. |
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| Group B:instruments before simulation training | Active Comparator | Group B performed the recognition of real surgical instruments without prior simulation training. |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Simulation technology | Other | The intervention involves three consecutive sessions of the PeriopSimâ„¢ Instrument Trainer, followed by two consecutive sessions of the PeriopSimâ„¢ for Burr Hole Surgery (https://periopsim.com). |
| Measure | Description | Time Frame |
|---|---|---|
| Change in time saved for simulation task | Time saved is defined as the duration in seconds from the time the participant correctly submits an instrument prior to the maximum allotted time. Change is measured over repeated sessions on Day 1 and Day 7. | Day 1 and Day 7 |
| Change in number of errors for simulation task | Number of errors are counted as the number of incorrectly selected instruments on the first attempt. Change is measured over repeated sessions on Day 1 and Day 7. | Day 1 and Day 7 |
| Change in total score for simulation task | Total score is a gamification-based algorithm dependent upon the number of correct responses in the first attempt and time saved. Change is measured over repeated sessions on Day 1 and Day 7. | Day 1 and Day 7 |
| Difference in total score for knowledge transfer task | Score is defined as the number of correctly identified instruments from the instrument tray during the instrument recognition task. The difference in score is measured between arms. | Day 7 |
| Difference in time for knowledge transfer task | Time is the number of seconds (to a maximum of 45) taken to complete the real instrument task. The difference in score is measured between arms. | Day 7 |
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Inclusion Criteria:
Exclusion Criteria:
-Unable to provide informed consent
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| Name | Affiliation | Role |
|---|---|---|
| David Clarke | NSHA | Principal Investigator |
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