Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
The purpose of this study is to determine if Virtual Reality (VR) can elicit emotional responses that are captured via physiological biometrics such as heart rate variability and skin conductance levels. As a non-inferiority study the investigators anticipate the technologies will elicit an emotional not inferior to those responses of an in-person simulations of workplace scenarios (i.e medical error and workplace harassment).
Not provided
Not provided
Not provided
Not provided
Not provided
| Label | Type | Description | Intervention Names |
|---|---|---|---|
| In-Person Simulation | Active Comparator | Participants will experience in-person simulations of different workplace scenarios such as medical error and workplace harassment |
|
| Virtual Simulation | Experimental | Participants will experience virtual simulations of different workplace scenarios such as medical error and workplace harassment via Virtual Reality headset. |
|
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Virtual Simulation | Device | Virtual simulation of workplace-related scenarios of pre-recorded videos using the same actors |
|
| Measure | Description | Time Frame |
|---|---|---|
| Respiratory sinus arrhythmia | Biometric sensors will be placed in strategic locations in order to collect respiratory sinus arrhythmia throughout either in-person or virtual simulation | Throughout duration of simulation, approximately 15 minutes |
| Measure | Description | Time Frame |
|---|---|---|
| Skin conductance levels | Skin conductance levels as measured by electrodermal activity will be collected using biometric sensors throughout either in-person or virtual simulation | Throughout duration of simulation, approximately 15 minutes |
| Emotional levels |
Not provided
Inclusion Criteria:
Exclusion Criteria:
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Lucile Packard Children's Hospital Stanford | Palo Alto | California | 94304 | United States |
| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 28985656 | Background | Bernardo A. Virtual Reality and Simulation in Neurosurgical Training. World Neurosurg. 2017 Oct;106:1015-1029. doi: 10.1016/j.wneu.2017.06.140. | |
| 30668519 | Background | Kyaw BM, Saxena N, Posadzki P, Vseteckova J, Nikolaou CK, George PP, Divakar U, Masiello I, Kononowicz AA, Zary N, Tudor Car L. Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration. J Med Internet Res. 2019 Jan 22;21(1):e12959. doi: 10.2196/12959. |
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
| In-person Simulation | Other | In-person simulation of workplace-related scenarios with live actors |
|
Emotional affect will be self reported via validated scale before and after the intervention. |
| Throughout duration of intervention, two minutes before and after the intervention |
| VR Simulation Questionnaire | Participants will be given a questionnaire regarding their virtual or in-person simulation experience and the overall similarity to real-life on a scale from 1-5 (1=Completely Different and 5=Nearly Identical) Example Questions: "How true to real life were the emotions expressed during the scenario?" and "How true to real life was the the clinical environment?" | Three months post study, approximately 5 minutes |
| 30678276 | Background | Fan YC, Wen CY. A Virtual Reality Soldier Simulator with Body Area Networks for Team Training. Sensors (Basel). 2019 Jan 22;19(3):451. doi: 10.3390/s19030451. |