Effect of Game-based Virtual Reality Training on Upper Extremity Movement in Individuals With Subacute Stroke
Effect of Game-based Virtual Reality Training on Upper Extremity Movement in Individuals With Subacute Stroke
Individuals with stroke show abnormal movement pattern of upper limb. The movement pattern needs to be corrected. There are several methods to train normal movement. Exercise with technology is an active movement and affects sensory and cognitive systems. It may benefit to individuals with stroke in training.
Individuals with stroke sign informed consent. They are trained with virtual reality game with and without feedback from a researcher. Age-matched healthy play the same game as individuals with stroke do. Both individuals with stroke and healthy are measured upper limb movement pattern.
Inclusion Criteria:
Individuals with stroke
Healthy individuals
Exclusion Criteria:
Individual with stroke and healthy
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